Briefing.sqf
Right click briefing.sqf and select edit with notepad++
Credits to Varanon and Alwarren for the FHQ Task Tracker script they made. It makes ingame briefing and tasks much more simplier and efficient by executing it serverside instead of client side like the old style, so we'll be using their FHQ Task Tracker method instead.
Original thread here. Check that thread for more info if you want to do more things.
THE CONTENT COVER ON FHQ TASK TRACKER HERE DOES NOT INCLUDE EVERY ASPECT OF FHQ TASK TRACKER. Refer to this README if you want more info.
Credits to Varanon and Alwarren for the FHQ Task Tracker script they made. It makes ingame briefing and tasks much more simplier and efficient by executing it serverside instead of client side like the old style, so we'll be using their FHQ Task Tracker method instead.
Original thread here. Check that thread for more info if you want to do more things.
THE CONTENT COVER ON FHQ TASK TRACKER HERE DOES NOT INCLUDE EVERY ASPECT OF FHQ TASK TRACKER. Refer to this README if you want more info.
Briefing.sqf is in charge of the notes during your briefing and keeping track of your tasks like the ones in the pictures below.
NOTE: There is another way of doing briefing.sqf but I will not cover that because that one is client side only while this method via the FHQ Task Tracker is serverside so it is JIP compatible. DO NOT DELETE FHQTT.SQF.
NOTE: There is another way of doing briefing.sqf but I will not cover that because that one is client side only while this method via the FHQ Task Tracker is serverside so it is JIP compatible. DO NOT DELETE FHQTT.SQF.
Let's start off by making sure you are calling the script to the right side.
Change side to define the side for whatever side the player is on.
BLUFOR = West
OPFOR = East
Indepedent = Resistance
Civilian = Civilian
We can also define the player's group instead of the side instead and change it to PlayerGroup and then add Playergroup = groupthis; in the init of the player's main group. (Check Varanon's FHQ Task Tracker's readme)
Change side to define the side for whatever side the player is on.
BLUFOR = West
OPFOR = East
Indepedent = Resistance
Civilian = Civilian
We can also define the player's group instead of the side instead and change it to PlayerGroup and then add Playergroup = groupthis; in the init of the player's main group. (Check Varanon's FHQ Task Tracker's readme)
Now modify the titles of each briefing topics or simply leave them be.
Delete what is inside the " " and change it to whatever title you like. Don't delete the commas (,), Quotes (" "), or Brackets ([ ])
Delete what is inside the " " and change it to whatever title you like. Don't delete the commas (,), Quotes (" "), or Brackets ([ ])
Modify the descriptions next
Now let's modify the tasks.
I recommend you leave the task names default as "Task1", "Task2", and "Task3" so it is easier to work with them and call them complete with easier to know names. You can however change them but it won't change the Task Title ingame unless you change the actual Task Title itself.
I recommend you leave the task names default as "Task1", "Task2", and "Task3" so it is easier to work with them and call them complete with easier to know names. You can however change them but it won't change the Task Title ingame unless you change the actual Task Title itself.
Now let's modify the Task text in briefing, Task Title in briefing, and the waypoint markers. I'll color code them to show what displays what.
Now let's go ingame and create a marker on our objective. This is where the objective marker will show the objective is.
Let's call this marker test1 for example and it'll be detecting task1.
The name of the marker will define it. The text will only show what text will appear on the marker, but we'll just use a blank marker so text won't matter.
Let's call this marker test1 for example and it'll be detecting task1.
The name of the marker will define it. The text will only show what text will appear on the marker, but we'll just use a blank marker so text won't matter.
Modify the position/marker as necesssary
If you need more lines for your tasks or briefings, simply copy and paste the command lines and modify them as necessary. Be sure you have commas where they are needed and remove excessive commas to avoid syntax errors.
You can also add markers in the descriptions so when you click on the text ingame, it will redirect you the to marker's position.
For example, if you placed a marker called "here" and then add this within your description.
You start <marker name='here'>here</marker>.
You can do the same thing to task descriptions.
It will look like this. Look below for how it looks ingame and how to put it in your briefing texts.
For example, if you placed a marker called "here" and then add this within your description.
You start <marker name='here'>here</marker>.
You can do the same thing to task descriptions.
It will look like this. Look below for how it looks ingame and how to put it in your briefing texts.