Description.ext Complex
If you are using the complex template, then you can also edit the MP parameters. If you don't want to use it, simply delete it.
If you need more info on multiplayer parameters, look here and here.
If you need more info on multiplayer parameters, look here and here.
The reason why I put #s at the end of each class is so I know what number param it is. The 1st param will be #0, the 2nd is #1, the 3rd is #2 and etc. Just add 1 to each. It's not necessary, but I do it for conveniency.
Title is the name that you will see the parameter will be displayed as in game.
Values is a number. (Set it to a random number then assign it to a random condition that will happen if a certain param is something)
For example: if ((paramsArray select 0) == 0) then {deleteVehicle this}; is in the init of a random unit, then if you have a paramter something like:
class Params
{
class Difficulty0
{
title = "Difficulty";
values[] = {0,1};
texts[] = {"Cadet","Veteran"};
default = 1;
};
};
Then if you set the difficulty to Cadet, that unit will be deleted.
Texts is the text that will appear in the values when you open up the parameters and it will follow through the same order as the values. For example if your values are 0, 1, 2, 3 and your texts are Easy, Normal, Hard, Veteran. It will appear in that order. Like the example above, Cadet is the text for value 0 and Veteran is the text for value 1.
Default is just what the default value will be unless user changes it.
There's many things you can do with parameters, but if you're still confused, I recommend you look up more into it or just stick to the default ones I gave you with Time of Day, Rain, Fog, and View distance then check the init.sqf to see what you need to modify.
Title is the name that you will see the parameter will be displayed as in game.
Values is a number. (Set it to a random number then assign it to a random condition that will happen if a certain param is something)
For example: if ((paramsArray select 0) == 0) then {deleteVehicle this}; is in the init of a random unit, then if you have a paramter something like:
class Params
{
class Difficulty0
{
title = "Difficulty";
values[] = {0,1};
texts[] = {"Cadet","Veteran"};
default = 1;
};
};
Then if you set the difficulty to Cadet, that unit will be deleted.
Texts is the text that will appear in the values when you open up the parameters and it will follow through the same order as the values. For example if your values are 0, 1, 2, 3 and your texts are Easy, Normal, Hard, Veteran. It will appear in that order. Like the example above, Cadet is the text for value 0 and Veteran is the text for value 1.
Default is just what the default value will be unless user changes it.
There's many things you can do with parameters, but if you're still confused, I recommend you look up more into it or just stick to the default ones I gave you with Time of Day, Rain, Fog, and View distance then check the init.sqf to see what you need to modify.