Description.ext
Right click description.ext and select edit with notepad++
Description.ext is in charge of many things in your missions. This file is one of the most vital one. It can cover parameters, mission type, what shows up on your loading screen, ingame briefing loadouts, respawn types, and much more. We'll just cover a few of what description.ext have to offer depending on whether you grabbed the one from the complex or simple template. Check this link for more info on description.ext.
I recommend you don't delete any of the following inside the description.ext . You are always welcome to add more to these.
Ok, let's start off with modifying whatever we need.
Author shows who made the mission during the loading screen
OnLoadName shows the name of the mission on the loading screen
onLoadMission shows the description of the mission on the loading screen
onLoadMissionTime shows the time on the mission (you can get rid of this one if you feel like it)
debriefing shows the debriefing at the end. By default always leave this at 1.
For minPlayers I'd leave it at 1.
For maxPlayers change it to whatever number necessary for the mission
Respawn is the kind of respawn. I usually use GROUP or SIDE for no revive/infinite respawn type of missions. You respawn to the next available AI that is still alive in your group with group respawn and side with side respawn. When there are no AI slots left, you are left to spectate the game.
RespawnDelay is how many seconds delayed before you respawn.
I recommend you don't delete any of the following inside the description.ext . You are always welcome to add more to these.
Ok, let's start off with modifying whatever we need.
Author shows who made the mission during the loading screen
OnLoadName shows the name of the mission on the loading screen
onLoadMission shows the description of the mission on the loading screen
onLoadMissionTime shows the time on the mission (you can get rid of this one if you feel like it)
debriefing shows the debriefing at the end. By default always leave this at 1.
For minPlayers I'd leave it at 1.
For maxPlayers change it to whatever number necessary for the mission
Respawn is the kind of respawn. I usually use GROUP or SIDE for no revive/infinite respawn type of missions. You respawn to the next available AI that is still alive in your group with group respawn and side with side respawn. When there are no AI slots left, you are left to spectate the game.
RespawnDelay is how many seconds delayed before you respawn.
Now let's modify the CfgDebriefing. This part deals with the debriefing messages at the end of the game with a MISSION ACCOMPLISHED or MISSSION FAILED message and a debriefing of how your mission went.
Let's start by modifying the Title to be displayed like MISSION ACCOMPLISHED as you can see from above and then the description "Insert message here" for the description area. I do not know if subtitles work at the moment.
I usually use End1 as a "you cheated" because the default endmission cheat is condition End1.
I usually use End2 as victory and End3, 4, 5, etc as defeat. You can make more if you like. Just create a new line
class End#
{
title = "Title Here";
subtitle = "";
description = "Insert Message Here";
};
I usually use End1 as a "you cheated" because the default endmission cheat is condition End1.
I usually use End2 as victory and End3, 4, 5, etc as defeat. You can make more if you like. Just create a new line
class End#
{
title = "Title Here";
subtitle = "";
description = "Insert Message Here";
};