sreV.projectrfRbriefing.htmlIeRbriefing.sqfIeR{description.extIeRfhqtt.sqfIeRiginit.sqfIeRloadout\lead.sqfIeRloadout\load.sqfIeRmission.sqmdRE&phantom.jpgVeRG4scripts\infotext.sqfIeRThumbs.dbWeR, co10_cwr2_frosty_needle org.friedenhq.armascript.projectNature Debriefing

Endmission cheat is for pussies...


Cheaters fail at life.





Mission Accomplished


You have successfully destroyed the SCUD Launchers. Looks like we won't be getting nuked tonight. You are all heroes to the resistance. Mission Accomplished!!





Mission Failed


You are all slain. The Russian war efforts shall continue and the resistance shall fall. The resistance shall be nuked to death and Everon will no longer be free. Guba shall own all of it... well at least what is not nuked... Mission Failed!!





Mission Accomplished


You are all slain, but the SCUDs have fallen. Your deaths shall not be in vain. You are all heroes to the resistance. Your sacrifices shall be remembered. Thanks to your sacrifices, the resistance is saved to live and breathe for another day... just another day... if only you are all still here... maybe the day this war shall finally end... there were no greater soldiers... In the end, the moral is still falling.





Mission Failed


THE SCUDS HAVE ESCAPED!! The Russian war efforts shall continue and the resistance shall fall. The resistance shall be nuked to death and Everon will no longer be free. Guba shall own all of it... well at least what is not nuked... Why are you still smiling? Just because you're alive? Not for long. You shall be nuked to death with it. You have disgraced the resistance. Mission Failed!!


/* Briefing * The briefing can be defined by calling FHQ_TT_addBriefing. * The array is built like this. * The first element should be a filter (side, group, faction, or a piece of script). All units matching the * filter will see the briefing * This is followed by pairs of strings, a head line, and an actual text. * Briefings are added in the order in which they appear for any unit that matches * the last filter. */ [ resistance, ["Background", "The Sovet are moving a SCUD convoy heading Northeast towards one of their base. The convoy consists of some Scud Launchers, trucks, and a few MG UAZs. The SCUD Launchers must not reach its destination. Unfortunately we are poor guerilla fighters with nothing but pistols and handguns and we have to act now before the Scud Launcher reach its destination which will mark the fall of the resistance. The resistance must prevail. Our best bet is to strike the road block to the south, take whatever weaponry they have, attack the convoy, and escape via boats before the Soviet armor arrives."], ["Mission", "Clear the Russian road block.

Destroy the 4 Russian SCUDs.

Escape via boats. Basically drive the boats out to sea."], ["Execution", "You got 10 minutes to clear the road block. The convoy will start moving after 10 minutes.

Be fast. Once the enemies are alerted, who knows when their tanks will arrive. Maybe give them 10-20 minutes to prepare their tanks, but if the enemies are alerted for 5 minutes, they might call in the Russian steel once they're ready. In that case... let's hope they take their sweet time prepping...

If they know we're attacking before their prep time, they'll send the armor once they're ready..."], ["Enemy", "The road block consists of 2 static MGs and 2 small one-two man patrol on each side of the road. The 3 tents has a few troops inside and there are 2 ammo caches by the fireplace (1 in each).

The convoy consist of 4 SCUD Launchers. 2 MG UAZs, and 4 trucks full of troops.

If you aren't quick enough... who knows how many tanks will come your way... they come from here and here."], ["Credits", "Mission by Phantom Six.
FHQ Task Tracker by Varanon.
Credits to Variable for mission idea."] ] call FHQ_TT_addBriefing; [ resistance, // Filter ["task1", // Task name "Clear the road block of Russian guards and armed yourself with their weaponries to prepare to ambush the convoy.", // Task text in briefing "Clear Road Block", // Task title in briefing "Road block", // Waypoint text getmarkerpos "obj1" // Optional: Position or object // Optional: Initial state ], ["task2", // Task name "Eliminate the 4 SCUD launchers. You do not need to eliminate the rest of the convoy.", // Task text in briefing "Eliminate the SCUDs", // Task title in briefing "convoy", // Waypoint text getmarkerpos "obj2" // Optional: Position or object ], ["task3", // Task name "Escape Kolgujev via boats.", // Task text in briefing "Escape", // Task title in briefing "boats", // Waypoint text getmarkerpos "obj3" // Optional: Position or object ] ] call FHQ_TT_addTasks;onLoadMission = "Frosty Needle"; onLoadMissionTime = False; loadScreen = "phantom.jpg"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; playerCountMultipleOf =1; }; respawn = "GROUP"; respawnDelay = 5; /* FHQ TaskTracker for the FHQ Multiplayer framework * * This scriptset is used to create briefings and tasks, and keep track of * task states. * * In general, briefings and tasks can be created for individual players, for * groups of players, and specific to the side or faction of the player. * * Unit filters: * Whenever a unit filter is asked for, there are several possibilities to * define what you need to assign to: * single object: A single player * group: All players of a group * side: All players of a side * faction (string): All players of a certain faction * code: The piece of code is called for every playable character. Return true if you want * the character to be selected, or false otherwise. The only parameter is the playable * object to be tested * * When calling a function that assigns briefings or tasks, a pool of all playable units is created. * The filter is tested against those units, and all units matching the filter will have the tasks/briefing * assigned to them. Subsequently, these units (that mached the filter) are removed from the pool. Further * filtering is done on the remaining units. * * This essentially means that you should define tasks/briefing entries from specific to general. For example, * assuming one player group is west (whith special tasks), and the rest of the players share another set of tasks, * you would first use the specific group as filter value, followed by west to assign the following tasks to all * remaining west players. * * Examples: * {(side _this) != west): All playable characters that are not BLUFOR * player: the player on the current client * group westMan1_1: All units in westMan1_1's group * east: All playable characters on the OPFOR side * "BIS_BAF": All playable british soliders * * * Briefing entries: * Briefing entries are defined as an array of two strings. The first string is the title as it * will appear in the middle colum when the "Notes" section is highlighted in the left colum. * The second string is a text that can contains links to markers, code, and some html formatting * and will be displayed on the right column when the title in the center column is highlited. * * * Task entries: * A single task entry is an array. The elements in the array are as follows: * String: task name * String: Task text (the text that will appear in the right colum) * String: Task title (it will appear in the center column when "Tasks" is highlited in the left column). * String: optional Waypoint title (Will appear on the waypoint marker in the player's main view). * Object or position: The destination for this task, either an object, or a position. * String: Optional initial state ("created" if nothing given) * * * Commonly used examples: * * 1. Assign a task as current task: * ["taskDestroy", "assigned"] call FHQ_TT_setTaskState; * * * 2. Check if a task is completed (Note, might be successful, failed or cancelled) * if (["taskInsert"] call FHQ_TT_isTaskCompleted) then {hint "yes";}; * * * 3. Check if a task is successful * if (["taskDestroy"] call FHQ_TT_isTaskSuccessful) then {hint "yay";}; * * * 4. Mark a task and select another task that is not completed yet. * ["taskDestroySecondary", "succeeded", "taskDestroyPrimary", "taskDestroySecondary", "taskExfiltrate"] * call FHQ_TT_markTaskAndNext; * * This example marks taskDestroySecondary as succesful, and then checks if taskDestroyPrimary is completed. * If not, it is set to assigned. If it is completed, it continues with the taskDestroySecondary and eventually * taskExfiltrate. * * * * * TODO: Add possibility to change waypoint position */ FHQ_TT_init = { FHQ_TT_supressTaskHints = true; /* Check for Arma 3 or 2 */ FHQ_TT_is_arma3 = false; if (isClass (configfile >> "CfgAddons" >> "PreloadAddons" >> "A3")) then { FHQ_TT_is_arma3 = true; }; if (isServer) then { // Global list of tasks kept on the server. Always contains full info: // [unit filter, description, state] FHQ_TT_TaskList = []; }; if (!isDedicated) then { // Local version of the client // I wonder, though, why this is necessary, since according to the documentation, // the effects of createSimpleTask are global // Anyway, [name, state, list of objects] FHQ_TT_ClientTaskList = []; if (isNil {player} || isNull player) then { FHQ_TT_isJIPPlayer = true; }; [] spawn { // Wait for join in progress waitUntil {!isNil {player}}; waitUntil {!isNull player}; // Wait until the task list is ready. waitUntil {!isNil "FHQ_TT_initialized"}; FHQ_TT_TaskList call FHQ_TT_UpdateTaskList; FHQ_TT_supressTaskHints = false; "FHQ_TT_TaskList" addPublicVariableEventHandler {(_this select 1) call FHQ_TT_UpdateTaskList}; }; }; }; FHQ_TT_filterUnits = { private ["_unitsArray", "_inputArray", "_outputArray"]; _unitsArray = _this select 1; _inputArray = _this select 0; _outputArray = []; switch (typename _inputArray) do { case "CODE": { // Filter all playable units by comparing them with the code {if (_x call _inputArray) then {_outputArray = _outputArray + [_x];};} forEach _unitsArray; }; case "GROUP": { // Filter out all objects not in group {if (_x in units _inputArray) then {_outputArray = _outputArray + [_x];};} forEach _unitsArray; }; case "OBJECT": { // Result is only the array containing the object _outputArray = [_inputArray]; }; case "SIDE": { // Filter out all objects not belonging to side {if (side _x == _inputArray) then {_outputArray = _outputArray + [_x];};} forEach _unitsArray; }; case "STRING": { // Filer out all objects not belonging to the faction {if (faction _x == _inputArray) then {_outputArray = _outputArray + [_x];};} forEach _unitsArray; }; }; _outputArray; }; /* FHQ_TT_addBriefingEntry: Add a briefing entry for the given entities * * This function adds a briefing entry for the given units. The units can be * supplied as either a player, a group, a side, a faction, or a piece of code. * All playable units will receive the given entries if they match the condition. * * [_units, _topic, _text] call FHQ_TT_addBriefingEntry; * [_units, _subject, _topic, _text] call FHQ_TT_addBriefingEntry; (NOT YET IMPLEMENTED) * * Parameters: * _units: A single unit, a group, side faction, or piece of code that will * be run on all playable units. * _topic: topic to add to * _text: text for this subject * _subject: Subject to file this under. A new subject is created if it does not exist yet. * (optional, not yet implemented) * */ FHQ_TT_addBriefingEntry = { private ["_units", "_subject", "_topic", "_text", "_unitsArray", "_unitPool"]; _units = _this select 0; _subject = "Diary"; _topic = _this select 1; _text = _this select 2; _unitPool = (if (isMultiplayer) then {playableUnits} else {switchableUnits}); _unitsArray = [_units, _unitPool] call FHQ_TT_filterUnits; {_x createDiaryRecord [_subject, [_topic, _text]]} forEach _unitsArray; }; /* Internally used to add topics to units in reversed order */ FHQ_TT_addBriefingEntries = { private ["_units", "_subject", "_topics", "_count", "_i", "_topic", "_text"]; _units = _this select 0; _subject = "Diary"; _topics = _this select 1; _count = count _topics; if (_count > 0) then { for [ {_i = _count - 1}, {_i >= 0}, {_i = _i - 1}] do { _topic = (_topics select _i) select 0; _text = (_topics select _i) select 1; {_x createDiaryRecord [_subject, [_topic, _text]]} forEach _units; }; }; }; /* FHQ_TT_addBriefing: Add a full briefing to the selected units. * * This functions receives an array as input. The elements of the input array * are interpreted as follows: * If the element is a two-element array consisting of two strings, the entry is * interpreted as a new briefing topic. * If the element is anything else, the following topics will only be presented to * the units matching the element. For example, if the element is a group, the following * entries are added to this group only. * If a new unit match is encountered, the units that have been assigned targets before * will be removed from the pool of units being considered for future topics. * * In other words, you can define briefings from bottom up. If you first define briefing topics * for a group of players, and then for a side, the side specific topics will not be added to the * group. This is meant to enable you to go from specific units up to general. * * In normal circumstances, you will most likely only define one briefing for a single group of * players, and thus passing only an array of string pairs. */ FHQ_TT_addBriefing = { private ["_unitPool", "_numEntries", "_currentUnits", "_currentTopicList", "_current"]; _unitPool = (if (isMultiplayer) then {playableUnits} else {switchableUnits}); _numEntries = count _this; _currentUnits = _unitPool; _currentTopicList = []; for "_i" from 0 to (_numEntries - 1) do { _current = _this select _i; if (typename _current == "ARRAY") then { // Parameter is an entry for the briefing, apply it to the _currentUnits pool // {_x createDiaryRecord ["Diary", [_current select 0, _current select 1]];} forEach _currentUnits; _currentTopicList = _currentTopicList + [[_current select 0, _current select 1]]; } else { // Parameter is a filter for the units. Remove the _currentUnits from the pool and select // units according to the filter. Note: not removing anything on _i = 0 if (_i != 0) then { _unitPool = _unitPool - _currentUnits; }; if (count _currentTopicList > 0) then { [_currentUnits, _currentTopicList] call FHQ_TT_addBriefingEntries; _currentTopicList = []; }; _currentUnits = [_current, _unitPool] call FHQ_TT_filterUnits; }; }; // Add any leftovers if (count _currentTopicList > 0) then { [_currentUnits, _currentTopicList] call FHQ_TT_addBriefingEntries; _currentTopicList = []; }; }; /* FHQ_TT_getTaskName * Internal */ FHQ_TT_getTaskName = { private ["_task", "_name"]; _task = (_this select 0) select 0; if (typename _task == "ARRAY") then { _name = _task select 0; } else { _name = _task; }; _name; }; /* FHQ_TT_createSimpleTask: * * Internal */ FHQ_TT_createSimpleTask = { private ["_currentUnits", "_currentTask", "_currentTaskState", "_taskObjects", "_taskName"]; _currentUnits = _this select 0; _currentTask = _this select 1; // [name|[name,parent], text, title, waypoint, object/position] _currentTaskState = _this select 2; _taskObjects = []; { private "_task"; if (typename (_currentTask select 0) == "ARRAY") then { private ["_parentTask"]; _taskName = (_currentTask select 0) select 0; _parentTask = (_currentTask select 0) select 1; _task = _x createSimpleTask [_taskName, _x getVariable format["FHQ_TT_taskname_%1", _parentTask]]; } else { _taskName = _currentTask select 0; _task = _x createSimpleTask [_currentTask select 0]; }; _task setSimpleTaskDescription [_currentTask select 1, _currentTask select 2, _currentTask select 3]; if (count _currentTask > 4) then { switch (typename (_currentTask select 4)) do { case "ARRAY": { _task setSimpleTaskDestination (_currentTask select 4); }; case "OBJECT": { _task setSimpleTaskTarget [_currentTask select 4, true]; }; }; }; _task setTaskState _currentTaskState; if (tolower(_currentTaskState) == "assigned") then { _x setCurrentTask _task; }; _x setVariable [format["FHQ_TT_taskname_%1", _taskName], _task, true]; _taskObjects = _taskObjects + [_task]; } forEach _currentUnits; _taskObjects; }; /* Internal */ FHQ_TT_addTaskEntries = { private ["_currentUnits", "_tasks", "_count", "_i", "_current", "_state"]; _currentUnits = _this select 0; _tasks = _this select 1; _count = count _tasks; if (_count > 0) then { if (FHQ_TT_is_arma3) then { for [ {_i = 0}, {_i < _count}, {_i = _i + 1}] do { _current = _tasks select _i; _state = "created"; // Optional state if (count _current >= 6) then { _state = _current select 5; }; // fifth element is either an object/position, or a string. In the latter case, // object/position was ommited but initial state given if (count _current >= 5) then { if (typename (_current select 4) == "STRING") then { _state = _current select 4; }; }; FHQ_TT_TaskList = FHQ_TT_TaskList + [[_currentUnits, _current, _state]]; }; } else { for [ {_i = _count - 1}, {_i >= 0}, {_i = _i - 1}] do { _current = _tasks select _i; _state = "created"; // Optional state if (count _current >= 6) then { _state = _current select 5; }; // fifth element is either an object/position, or a string. In the latter case, // object/position was ommited but initial state given if (count _current >= 5) then { if (typename (_current select 4) == "STRING") then { _state = _current select 4; }; }; FHQ_TT_TaskList = FHQ_TT_TaskList + [[_currentUnits, _current, _state]]; }; } }; }; /* FHQ_TT_addTasks: Add tasks to the mission * * write me * */ FHQ_TT_addTasks = { private ["_numEntries", "_unitPool", "_currentUnits", "_currentTaskList", "_current"]; if (!isServer) exitWith {}; _numEntries = count _this; if (_numEntries <= 0) exitWith {}; _unitPool = (if (isMultiplayer) then {playableUnits} else {switchableUnits}); _currentUnits = _unitPool; _currentTaskList = []; for "_i" from 0 to (_numEntries - 1) do { _current = _this select _i; if (typename _current == "ARRAY") then { _currentTaskList = _currentTaskList + [_current]; } else { // Parameter is a filter for the units. if (_i != 0) then { _unitPool = _unitPool - _currentUnits; }; if (count _currentTaskList > 0) then { [_currentUnits, _currentTaskList] call FHQ_TT_addTaskEntries; _currentTaskList = []; }; _currentUnits = [_current, _unitPool] call FHQ_TT_filterUnits; }; }; if (count _currentTaskList > 0) then { [_currentUnits, _currentTaskList] call FHQ_TT_addTaskEntries; }; // Send task list to clients publicVariable "FHQ_TT_TaskList"; if (!isDedicated) then { FHQ_TT_TaskList call FHQ_TT_UpdateTaskList; }; FHQ_TT_initialized = true; publicVariable "FHQ_TT_initialized"; }; FHQ_TT_hasTask = { private "_result"; _result = false; { if ((_x call FHQ_TT_getTaskName) == _this) exitWith {_result = true;}; } forEach FHQ_TT_ClientTaskList; _result; }; FHQ_TT_taskHint = { if (!FHQ_TT_is_arma3) then { /* Arma 2 */ private ["_desc", "_state", "_color", "_icon", "_text"]; _desc = _this select 0; _state = _this select 1; _color = [1, 1, 1, 1]; _icon = "taskNew"; _text = "New Task"; switch (tolower(_state)) do { case "created": { _color = [1, 1, 1, 1]; _icon = "taskNew"; _text = localize "str_taskNew"; }; case "assigned": { _color = [1, 1, 1, 1]; _icon = "taskCurrent"; _text = localize "str_taskSetCurrent"; }; case "succeeded": { _color = [0.600000,0.839215,0.466666,1]; _icon = "taskDone"; _text = localize "str_taskAccomplished"; }; case "canceled": { _color = [0.75,0.75,0.75,1]; _icon = "taskFailed"; _text = localize "str_taskCancelled"; }; case "cancelled": { _color = [0.75,0.75,0.75,1]; _icon = "taskFailed"; _text = localize "str_taskCancelled"; }; case "failed": { _color = [0.972549,0.121568,0,1]; _icon = "taskFailed"; _text = localize "str_taskFailed"; }; }; taskHint [format ["%1\n%2", _text, _desc], _color, _icon]; } else { /* Arma 3 */ private ["_notifyTemplate", "_desc", "_state"]; _desc = _this select 0; _state = _this select 1; switch (tolower _state) do { case "created": { _notifyTemplate = "TaskCreated"; }; case "assigned": { _notifyTemplate = "TaskAssigned"; }; case "succeeded": { _notifyTemplate = "TaskSucceeded"; }; case "canceled": { _notifyTemplate = "TaskCanceled"; }; case "cancelled": { _notifyTemplate = "TaskCanceled"; }; case "failed": { _notifyTemplate = "TaskFailed"; }; }; [_notifyTemplate, ["", _desc]] call BIS_fnc_showNotification; }; }; FHQ_TT_UpdateTaskList = { if (isDedicated) exitWith {}; private ["_count", "_i", "_tasks"]; _tasks = _this; _count = count _tasks; if (_count > 0) then { for [ {_i = 0}, {_i < _count}, {_i = _i + 1}] do { private ["_current", "_currentUnits", "_taskObjects", "_currentTask", "_currentTaskState", "_currentTaskName", "_currentTaskParent"]; _current = _tasks select _i; // [units, taskDesc, state] _currentTask = _current select 1; // [name|[name,parent], text, title, waypoint, object/position] _currentUnits = _current select 0; _currentTaskState = _current select 2; _currentTaskName = ""; _currentTaskParent = ""; if (typename (_currentTask select 0) == "ARRAY") then { _currentTaskName = (_currentTask select 0) select 0; _currentTaskParent = (_currentTask select 0) select 1; } else { _currentTaskName = _currentTask select 0; }; if (_currentTaskName call FHQ_TT_hasTask) then { private ["_localTask", "_x", "_task"]; _localTask = FHQ_TT_ClientTaskList select _i; // [name, state, objects] diag_log format["_localTask -> %1, _curent -> %2", _localTask select 1, _current select 2]; if ((_current select 2) != (_localTask select 1)) then { // Update the task _localTask set [1, _current select 2]; FHQ_TT_ClientTaskList set [_i, _localTask]; if (player in (_currentUnits)) then { [_currentTask select 2, _current select 2] call FHQ_TT_taskHint; }; { _task = _x; if (_current select 2 == "assigned") then { { if (_task in (simpletasks _x)) then { _x setCurrentTask _task; }; } forEach _currentUnits; }; _task setTaskState (_current select 2); } forEach (_localTask select 2); }; } else { _taskObjects = [_currentUnits, _currentTask, _currentTaskState] call FHQ_TT_createSimpleTask; FHQ_TT_ClientTaskList set [_i, [(_current select 1), _currentTaskState, _taskObjects]]; if (player in (_currentUnits) && !FHQ_TT_supressTaskHints) then { [_currentTask select 2, _currentTaskState] call FHQ_TT_taskHint; }; }; }; }; }; /* FHQ_TT_setTaskState: Set state of a specific task * * write me * * [_taskName, _state] call FHQ_TT_setTaskState; */ FHQ_TT_setTaskState = { if (!isServer) exitWith {}; private ["_count", "_taskName", "_newState", "_i", "_curTask"]; _count = count FHQ_TT_TaskList; _taskName = _this select 0; _newState = _this select 1; for [ {_i = 0}, {_i < _count}, {_i = _i + 1}] do { _curTask = FHQ_TT_TaskList select _i; diag_log format["_curTask = %1", _curTask]; //if (_taskName == ((_curTask select 1) select 0)) exitWith if (_taskName == ([_curTask select 1] call FHQ_TT_getTaskName)) exitWith { _curTask set [2, _newState]; FHQ_TT_TaskList set [_i, _curTask]; }; }; publicVariable "FHQ_TT_TaskList"; if (!isDedicated) then { FHQ_TT_TaskList call FHQ_TT_UpdateTaskList; }; }; /* FHQ_TT_getTaskState: Get state of a specific task * * write me * * _result = [_taskName] call FHQ_TT_getTaskState; */ FHQ_TT_getTaskState = { private ["_result", "_taskName"]; _result = ""; _taskName = _this select 0; { // if (((_x select 1) select 0) == _taskname) exitWith if (([_x select 1] call FHQ_TT_getTaskName) == _taskname) exitWith { _result = (_x select 2); }; } forEach FHQ_TT_TaskList; _result; }; /* FHQ_TT_isTaskCompleted: Check whether a task is canceled, successful or failed * * _result = [_taskName] call FHQ_TT_isTaskCompleted; */ FHQ_TT_isTaskCompleted = { private "_result"; _result = (tolower(_this call FHQ_TT_getTaskState) in ["succeeded", "canceled", "failed"]); _result; }; /* FHQ_TT_areTasksCompleted: Check for all tasks given whether they are cancelled, successful, or failed * _result = [_taskName1, _taskName2, ...] call FHQ_TT_areTasksCompleted */ FHQ_TT_areTasksCompleted = { private ["_result", "_x"]; _result = true; { if (!(tolower ([_x] call FHQ_TT_getTaskState) in ["succeeded", "canceled", "failed"])) exitWith { _result = false; }; } forEach _this; _result; }; /* FHQ_TT_isTaskSuccessful: Check whether a task is ended successfully * * _result = [_taskName] call FHQ_TT_isTaskSuccessful; */ FHQ_TT_isTaskSuccessful = { private "_result"; _result = (tolower(_this call FHQ_TT_getTaskState) == "succeeded"); _result; }; /* FHQ_TT_areTasksSuccessful: Check success for all tasks given * _result = [_taskName1, _taskName2, ...] call FHQ_TT_areTasksSuccessful */ FHQ_TT_areTasksSuccessful = { private ["_result", "_x"]; _result = true; { if (tolower ([_x] call FHQ_TT_getTaskState) != "succeeded") exitWith { _result = false; }; } forEach _this; _result; }; /* FHQ_TT_getAllTasksWithState: Get all tasks with a given state * * _taskList = [_state] call FHQ_TT_getAllTasksWithState; */ FHQ_TT_getAllTasksWithState = { private ["_result", "_taskState"]; _result = []; _taskState = _this select 0; { if ((_x select 2) == _taskState) then { _result = _result + [(_x select 1) select 0]; }; } forEach FHQ_TT_TaskList; _result; }; /* FHQ_TT_markTaskAndNext: Mark a task as completed, and look for the next * open task. * * ["taskName", "state", ("newTask1", "newTask2" ... )] call FHQ_TT_markTaskAndNext; */ FHQ_TT_markTaskAndNext = { private "_i"; [_this select 0, _this select 1] call FHQ_TT_setTaskState; for [ {_i = 2}, {_i < count _this}, {_i = _i + 1} ] do { if (!([_this select _i] call FHQ_TT_isTaskCompleted)) exitWith { [_this select _i, "assigned"] call FHQ_TT_setTaskState; }; }; }; /* ------------ End of file, calling init ------------ */ call FHQ_TT_init; call compile preProcessFileLineNumbers "fhqtt.sqf"; call compile preProcessFileLineNumbers "briefing.sqf"; execVM "scripts\infotext.sqf";_unit = _this select 0; removeallweapons _unit; removebackpack _unit; {_unit addmagazine "cwr2_30Rnd_9x19_Para_SD"} forEach [1,2,3,4,5,6,7,8]; _unit addweapon "cwr2_MicroUzi_SD"; _unit addWeapon "Binocular";_unit = _this select 0; removeallweapons _unit; removebackpack _unit; {_unit addmagazine "cwr2_20Rnd_9x18_SD"} forEach [1,2,3,4,5,6,7,8]; _unit addweapon "cwr2_APS_SD";version=11; class Mission { addOns[]= { "cwr2_humans_w", "cwr2_wcain", "CAWater", "ca_modules_functions", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Static", "camisc3", "cwr2_uaz", "cwr2_Scud", "cwr2_Urals", "cwr2_AmmoBoxes", "cwr2_T80" }; addOnsAuto[]= { "cwr2_humans_w", "ca_modules_functions", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Static", "cwr2_uaz", "cwr2_Scud", "cwr2_Urals", "cwr2_T80", "CAWater", "camisc3", "cwr2_AmmoBoxes", "cwr2_wcain" }; randomSeed=6862467; class Intel { briefingName="CO 10 CWR2 Frosty Needle"; briefingDescription="Attack a Soviet road block. Grab their equipments and attack their convoy. Time is of the essence. Be quick and be fast. Escape once you're done. You do not want to face the wrath of the Soviet armor."; startWeather=0.72980416; startFog=0.20188078; forecastWeather=0.71039635; forecastFog=0.30492553; month=12; day=13; hour=6; minute=45; }; class Groups { items=51; class Item0 { side="GUER"; class Vehicles { items=10; class Item0 { position[]={4256.7837,16.466204,7943.625}; azimut=155.657; special="NONE"; id=0; side="GUER"; vehicle="cwr2_OfficerG_W"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="p1"; init="[this] call compile preprocessFileLineNumbers ""loadout\lead.sqf"";"; description="Poorly Armed Resistance Captain"; synchronizations[]={16,15,14}; }; class Item1 { position[]={4275.8013,11.262659,7969.0029}; azimut=155.657; special="NONE"; id=1; side="GUER"; vehicle="cwr2_SoldierG_W"; player="PLAY CDG"; rank="LIEUTENANT"; skill=1; text="p2"; init="[this] call compile preprocessFileLineNumbers ""loadout\load.sqf"";"; description="Poorly Armed Resistance Fighter"; synchronizations[]={14,15,16}; }; class Item2 { position[]={4269.8599,12.320863,7961.9912}; azimut=155.657; special="NONE"; id=2; side="GUER"; vehicle="cwr2_SoldierG_W"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="p3"; init="[this] call compile preprocessFileLineNumbers ""loadout\load.sqf"";"; description="Poorly Armed Resistance Fighter"; synchronizations[]={16,15,14}; }; class Item3 { position[]={4263.8506,13.663847,7955.1323}; azimut=155.657; special="NONE"; id=3; side="GUER"; vehicle="cwr2_SoldierG_W"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="p4"; init="[this] call compile preprocessFileLineNumbers ""loadout\load.sqf"";"; description="Poorly Armed Resistance Fighter"; synchronizations[]={16,15,14}; }; class Item4 { position[]={4247.8013,14.08656,7947.6938}; azimut=155.657; special="NONE"; id=4; side="GUER"; vehicle="cwr2_SoldierG_W"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="p5"; init="[this] call compile preprocessFileLineNumbers ""loadout\load.sqf"";"; description="Poorly Armed Resistance Fighter"; synchronizations[]={16,15,14}; }; class Item5 { position[]={4235.8364,12.248332,7949.0112}; azimut=155.657; special="NONE"; id=5; side="GUER"; vehicle="cwr2_SoldierG_W"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="p6"; init="[this] call compile preprocessFileLineNumbers ""loadout\load.sqf"";"; description="Poorly Armed Resistance Fighter"; synchronizations[]={16,15,14}; }; class Item6 { position[]={4224.3501,10.067061,7951.5352}; azimut=155.657; special="NONE"; id=6; side="GUER"; vehicle="cwr2_SoldierG_W"; player="PLAY CDG"; skill=1; text="p7"; init="[this] call compile preprocessFileLineNumbers ""loadout\load.sqf"";"; description="Poorly Armed Resistance Fighter"; synchronizations[]={14,16,15}; }; class Item7 { position[]={4259.7378,9.0418053,7968.9385}; azimut=155.657; special="NONE"; id=7; side="GUER"; vehicle="cwr2_SoldierG_W"; player="PLAY CDG"; skill=1; text="p8"; init="[this] call compile preprocessFileLineNumbers ""loadout\load.sqf"";"; description="Poorly Armed Resistance Fighter"; synchronizations[]={14,15,16}; }; class Item8 { position[]={4238.3003,8.121665,7962.918}; azimut=155.657; special="NONE"; id=8; side="GUER"; vehicle="cwr2_SoldierG_W"; player="PLAY CDG"; skill=1; text="p9"; init="[this] call compile preprocessFileLineNumbers ""loadout\load.sqf"";"; description="Poorly Armed Resistance Fighter"; synchronizations[]={16,15,14}; }; class Item9 { position[]={4246.8774,6.1992736,7973.8716}; azimut=155.657; special="NONE"; id=9; side="GUER"; vehicle="cwr2_SoldierG_Medic_W"; player="PLAY CDG"; skill=1; text="p10"; init="[this] call compile preprocessFileLineNumbers ""loadout\load.sqf"";"; description="Poorly Armed Resistance Medic"; synchronizations[]={16,15,14}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4328.3052,12.899104,7995.7036}; id=17; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4277.292,23.240629,7931.2266}; id=14; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,4,3,2,1,5,6,8,7,9}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4261.9233,21.26516,7930.5728}; id=15; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,4,3,2,1,5,6,8,7,9}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4245.2471,19.271347,7930.5708}; id=16; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,4,3,2,1,5,6,8,7,9}; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4407.6934,101.85606,7693.73}; azimut=-123.04; special="NONE"; id=18; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; skill=0.37474564; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4399.8345,101.83635,7707.2529}; azimut=-123.04; special="NONE"; id=20; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; skill=0.37474564; }; }; }; class Item7 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4415.1763,100.16875,7700.5703}; azimut=58.802708; special="NONE"; id=54; side="EAST"; vehicle="cwr2_SoldierE_W"; leader=1; skill=0.25286871; }; class Item1 { presence=0.50136501; position[]={4413.2041,100.58965,7699.5244}; azimut=58.8027; special="NONE"; id=55; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4485.0449,86.196114,7741.3354}; combatMode="YELLOW"; formation="FILE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4415.2266,100.15551,7700.646}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4478.0928,86.461113,7749.1201}; azimut=-120.90689; special="NONE"; id=56; side="EAST"; vehicle="cwr2_SoldierE_W"; leader=1; skill=0.25286871; }; class Item1 { presence=0.50136501; position[]={4480.0708,86.17453,7750.1563}; azimut=-120.9069; special="NONE"; id=57; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4408.019,100.54514,7708.7085}; combatMode="YELLOW"; formation="FILE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4478.0449,86.471146,7749.043}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4434.0581,99.041824,7691.5786}; azimut=-32.52158; special="NONE"; id=58; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; leader=1; rank="CORPORAL"; skill=0.4433015; }; class Item1 { position[]={4434.5098,99.219643,7690.3628}; azimut=65.693604; special="NONE"; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.3404671; }; class Item2 { position[]={4432.874,98.919373,7693.0996}; azimut=53.650944; special="NONE"; id=60; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24905948; }; }; class Waypoints { items=1; class Item0 { position[]={4433.8354,99.042435,7691.7529}; type="GUARD"; combatMode="RED"; formation="WEDGE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4449.4668,95.928619,7699.3477}; azimut=-32.521599; special="NONE"; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; leader=1; rank="CORPORAL"; skill=0.4433015; }; class Item1 { position[]={4449.9185,96.078659,7698.1318}; azimut=65.693619; special="NONE"; id=62; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.3404671; }; class Item2 { position[]={4448.2827,95.830757,7700.8687}; azimut=53.650944; special="NONE"; id=63; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24905948; }; }; class Waypoints { items=1; class Item0 { position[]={4449.2441,95.918503,7699.522}; type="GUARD"; combatMode="RED"; formation="WEDGE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4464.5581,93.136513,7706.8003}; azimut=-32.521599; special="NONE"; id=64; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; leader=1; rank="CORPORAL"; skill=0.4433015; }; class Item1 { position[]={4465.0098,93.247276,7705.5845}; azimut=65.693604; special="NONE"; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.3404671; }; class Item2 { position[]={4463.374,93.049103,7708.3213}; azimut=53.650944; special="NONE"; id=66; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24905948; }; }; class Waypoints { items=1; class Item0 { position[]={4464.3354,93.133652,7706.9746}; type="GUARD"; combatMode="RED"; formation="WEDGE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3441.1077,245.64931,7044.3584}; azimut=27.698303; special="NONE"; id=67; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; rank="CORPORAL"; skill=0.4433015; }; }; class Waypoints { items=2; class Item0 { position[]={3442.2195,245.33188,7046.3745}; combatMode="YELLOW"; speed="NORMAL"; combat="SAFE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={8447.5684,95.058655,9335.5215}; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3367.7024,266.25516,6921.9805}; azimut=32.058517; special="NONE"; id=68; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; rank="CORPORAL"; skill=0.4433015; }; }; class Waypoints { items=2; class Item0 { position[]={3368.6414,266.15237,6923.5049}; combatMode="YELLOW"; speed="NORMAL"; combat="SAFE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={8448.9756,95.058655,9335.3916}; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3390.2021,262.17996,6959.9438}; azimut=33.130699; special="NONE"; id=69; side="EAST"; vehicle="cwr2_SCUD"; leader=1; rank="CORPORAL"; skill=0.4433015; text="scud4"; }; }; class Waypoints { items=2; class Item0 { position[]={3392.5359,261.61401,6963.5879}; speed="NORMAL"; combat="SAFE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={8449.2725,95.058655,9335.7949}; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3400.4055,259.61118,6974.5166}; azimut=33.130699; special="NONE"; id=70; side="EAST"; vehicle="cwr2_SCUD"; leader=1; rank="CORPORAL"; skill=0.4433015; text="scud3"; }; }; class Waypoints { items=2; class Item0 { position[]={3402.5212,258.91595,6977.9448}; speed="NORMAL"; combat="SAFE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={8446.7031,95.058655,9334.1758}; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3408.9905,256.60745,6989.2314}; azimut=33.130699; special="NONE"; id=71; side="EAST"; vehicle="cwr2_SCUD"; leader=1; rank="CORPORAL"; skill=0.4433015; text="scud2"; }; }; class Waypoints { items=2; class Item0 { position[]={3411.4346,255.79437,6992.6987}; speed="NORMAL"; combat="SAFE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={8451.2793,95.058655,9335.6484}; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3417.7471,253.4637,7003.4707}; azimut=33.130699; special="NONE"; id=72; side="EAST"; vehicle="cwr2_SCUD"; leader=1; rank="CORPORAL"; skill=0.4433015; text="scud1"; }; }; class Waypoints { items=2; class Item0 { position[]={3420.5017,252.61458,7007.0503}; speed="NORMAL"; combat="SAFE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={8449.9014,95.058655,9335.1406}; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3433.9255,247.74603,7032.0356}; azimut=-327.57501; special="NONE"; id=73; side="EAST"; vehicle="cwr2_Ural"; leader=1; rank="CORPORAL"; skill=0.4433015; text="truck1"; }; }; class Waypoints { items=2; class Item0 { position[]={3435.6829,247.29805,7034.4858}; speed="NORMAL"; combat="SAFE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={8448.6494,95.058655,9334.1611}; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3426.1851,250.29012,7018.5879}; azimut=-327.57501; special="NONE"; id=74; side="EAST"; vehicle="cwr2_Ural"; leader=1; rank="CORPORAL"; skill=0.4433015; text="truck2"; }; }; class Waypoints { items=2; class Item0 { position[]={3428.0225,249.75909,7020.9795}; speed="NORMAL"; combat="SAFE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={8450.5498,95.058655,9335.4941}; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3383.6187,263.72128,6947.6235}; azimut=-327.57501; special="NONE"; id=75; side="EAST"; vehicle="cwr2_Ural"; leader=1; rank="CORPORAL"; skill=0.4433015; text="truck3"; }; }; class Waypoints { items=2; class Item0 { position[]={3385.1658,263.3967,6950.2627}; speed="NORMAL"; combat="SAFE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={8449.0205,95.058655,9334.5654}; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3375.8782,265.19186,6934.1758}; azimut=-327.57501; special="NONE"; id=76; side="EAST"; vehicle="cwr2_Ural"; leader=1; rank="CORPORAL"; skill=0.4433015; text="truck4"; }; }; class Waypoints { items=2; class Item0 { position[]={3377.7168,264.91779,6936.6987}; speed="NORMAL"; combat="SAFE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={8448.6484,95.058655,9334.5684}; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=14; class Item0 { position[]={3461.1951,246.18466,7027.5732}; special="NONE"; id=77; side="EAST"; vehicle="cwr2_SoldierE_SL_W"; leader=1; rank="SERGEANT"; skill=0.48519641; init="{_x moveinCargo truck1} foreach units group this;"; }; class Item1 { position[]={3446.7717,247.46169,7026.0034}; special="NONE"; id=78; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; rank="SERGEANT"; skill=0.3823629; }; class Item2 { position[]={3449.4519,247.34656,7025.1294}; special="NONE"; id=79; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; rank="SERGEANT"; skill=0.46615297; }; class Item3 { position[]={3452.6313,247.14299,7024.7549}; special="NONE"; id=80; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.41664052; }; class Item4 { position[]={3455.4365,246.91585,7024.8809}; special="NONE"; id=81; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.41664052; }; class Item5 { position[]={3458.304,246.68416,7025.0049}; special="NONE"; id=82; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; rank="CORPORAL"; skill=0.35951054; }; class Item6 { position[]={3461.6082,246.43953,7024.9419}; special="NONE"; id=83; side="EAST"; vehicle="cwr2_SoldierE_Mortar_W"; rank="CORPORAL"; skill=0.31761533; }; class Item7 { position[]={3464.9116,246.24033,7024.9419}; special="NONE"; id=84; side="EAST"; vehicle="cwr2_SoldierE_Mortar_W"; skill=0.40521467; }; class Item8 { position[]={3468.1536,246.06401,7024.9429}; special="NONE"; id=85; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.31380701; }; class Item9 { position[]={3470.771,245.83881,7025.7534}; special="NONE"; id=86; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24144223; }; class Item10 { position[]={3472.863,245.68604,7026.1353}; special="NONE"; id=87; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; skill=0.45472711; }; class Item11 { position[]={3474.7327,245.41101,7028.0068}; special="NONE"; id=88; side="EAST"; vehicle="cwr2_SoldierE_HG_W"; skill=0.33665878; }; class Item12 { position[]={3477.8694,245.12839,7030.0449}; special="NONE"; id=125; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24144223; }; class Item13 { position[]={3479.9075,244.96075,7031.2412}; special="NONE"; id=126; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24144223; }; }; }; class Item23 { side="EAST"; class Vehicles { items=14; class Item0 { position[]={3460.8735,251.86751,6977.8018}; special="NONE"; id=89; side="EAST"; vehicle="cwr2_SoldierE_SL_W"; leader=1; rank="SERGEANT"; skill=0.48519641; init="{_x moveinCargo truck4} foreach units group this;"; }; class Item1 { position[]={3446.4502,253.77057,6976.2319}; special="NONE"; id=90; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; rank="SERGEANT"; skill=0.3823629; }; class Item2 { position[]={3449.1304,253.54852,6975.3579}; special="NONE"; id=91; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; rank="SERGEANT"; skill=0.46615297; }; class Item3 { position[]={3452.3098,253.21695,6974.9834}; special="NONE"; id=92; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.41664052; }; class Item4 { position[]={3455.115,252.87224,6975.1094}; special="NONE"; id=93; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.41664052; }; class Item5 { position[]={3457.9824,252.52014,6975.2334}; special="NONE"; id=94; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; rank="CORPORAL"; skill=0.35951054; }; class Item6 { position[]={3461.2866,252.14,6975.1704}; special="NONE"; id=95; side="EAST"; vehicle="cwr2_SoldierE_Mortar_W"; rank="CORPORAL"; skill=0.31761533; }; class Item7 { position[]={3464.5901,251.83467,6975.1704}; special="NONE"; id=96; side="EAST"; vehicle="cwr2_SoldierE_Mortar_W"; skill=0.40521467; }; class Item8 { position[]={3467.832,251.58083,6975.1714}; special="NONE"; id=97; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.31380701; }; class Item9 { position[]={3470.4495,251.27895,6975.9819}; special="NONE"; id=98; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24144223; }; class Item10 { position[]={3472.5415,251.06956,6976.3638}; special="NONE"; id=99; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; skill=0.45472711; }; class Item11 { position[]={3474.4111,250.73393,6978.2354}; special="NONE"; id=100; side="EAST"; vehicle="cwr2_SoldierE_HG_W"; skill=0.33665878; }; class Item12 { position[]={3479.4856,250.19141,6982.4175}; special="NONE"; id=132; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24144223; }; class Item13 { position[]={3479.4155,250.43219,6980.166}; special="NONE"; id=131; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24144223; }; }; }; class Item24 { side="EAST"; class Vehicles { items=14; class Item0 { position[]={3459.6616,247.6857,7014.8872}; special="NONE"; id=101; side="EAST"; vehicle="cwr2_SoldierE_SL_W"; leader=1; rank="SERGEANT"; skill=0.48519641; init="{_x moveinCargo truck2} foreach units group this;"; }; class Item1 { position[]={3445.2383,249.16046,7013.3174}; special="NONE"; id=102; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; rank="SERGEANT"; skill=0.3823629; }; class Item2 { position[]={3447.9185,249.01753,7012.4434}; special="NONE"; id=103; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; rank="SERGEANT"; skill=0.46615297; }; class Item3 { position[]={3451.0979,248.76474,7012.0688}; special="NONE"; id=104; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.41664052; }; class Item4 { position[]={3453.9031,248.50655,7012.1948}; special="NONE"; id=105; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.41664052; }; class Item5 { position[]={3456.7705,248.24316,7012.3188}; special="NONE"; id=106; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; rank="CORPORAL"; skill=0.35951054; }; class Item6 { position[]={3460.0747,247.96286,7012.2559}; special="NONE"; id=107; side="EAST"; vehicle="cwr2_SoldierE_Mortar_W"; rank="CORPORAL"; skill=0.31761533; }; class Item7 { position[]={3463.3782,247.69928,7012.2559}; special="NONE"; id=108; side="EAST"; vehicle="cwr2_SoldierE_Mortar_W"; skill=0.40521467; }; class Item8 { position[]={3466.6201,247.5089,7012.2568}; special="NONE"; id=109; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.31380701; }; class Item9 { position[]={3469.2375,247.26714,7013.0674}; special="NONE"; id=110; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24144223; }; class Item10 { position[]={3471.3296,247.10278,7013.4492}; special="NONE"; id=111; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; skill=0.45472711; }; class Item11 { position[]={3473.1992,246.79401,7015.3208}; special="NONE"; id=112; side="EAST"; vehicle="cwr2_SoldierE_Medic_W"; skill=0.33665878; }; class Item12 { position[]={3476.6042,246.57484,7016.1147}; special="NONE"; id=128; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24144223; }; class Item13 { position[]={3479.5562,246.32796,7017.8042}; special="NONE"; id=127; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24144223; }; }; }; class Item25 { side="EAST"; class Vehicles { items=14; class Item0 { position[]={3459.1494,249.48468,6999.7612}; special="NONE"; id=113; side="EAST"; vehicle="cwr2_SoldierE_SL_W"; leader=1; rank="SERGEANT"; skill=0.48519641; init="{_x moveinCargo truck3} foreach units group this;"; }; class Item1 { position[]={3444.7261,251.13893,6998.1914}; special="NONE"; id=114; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; rank="SERGEANT"; skill=0.3823629; }; class Item2 { position[]={3447.4063,250.95966,6997.3174}; special="NONE"; id=115; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; rank="SERGEANT"; skill=0.46615297; }; class Item3 { position[]={3450.5857,250.6595,6996.9429}; special="NONE"; id=116; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.41664052; }; class Item4 { position[]={3453.3909,250.33415,6997.0688}; special="NONE"; id=117; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.41664052; }; class Item5 { position[]={3456.2583,250.04611,6997.1929}; special="NONE"; id=118; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; rank="CORPORAL"; skill=0.35951054; }; class Item6 { position[]={3459.5625,249.73697,6997.1299}; special="NONE"; id=119; side="EAST"; vehicle="cwr2_SoldierE_Mortar_W"; rank="CORPORAL"; skill=0.31761533; }; class Item7 { position[]={3462.866,249.43205,6997.1299}; special="NONE"; id=120; side="EAST"; vehicle="cwr2_SoldierE_Mortar_W"; skill=0.40521467; }; class Item8 { position[]={3466.1079,249.22208,6997.1309}; special="NONE"; id=121; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.31380701; }; class Item9 { position[]={3468.7253,248.96887,6997.9414}; special="NONE"; id=122; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24144223; }; class Item10 { position[]={3470.8174,248.79549,6998.3232}; special="NONE"; id=123; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; skill=0.45472711; }; class Item11 { position[]={3472.687,248.47328,7000.1948}; special="NONE"; id=124; side="EAST"; vehicle="cwr2_SoldierE_Medic_W"; skill=0.33665878; }; class Item12 { position[]={3475.4797,248.30019,7000.3574}; special="NONE"; id=130; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24144223; }; class Item13 { position[]={3477.9395,248.04788,7002.186}; special="NONE"; id=129; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.24144223; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4392.2007,99.276093,7735.584}; azimut=233; special="NONE"; id=135; side="EAST"; vehicle="cwr2_SoldierE_Sniper_W"; leader=1; skill=1; init="this setPosASL [4394.08,7755.44,98.5549]; this setDir 233.31; if (this == leader group thi) then {this setFormDir 233.31;}; this setUnitPos ""Down"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6032.9385,415.86853,6200.2905}; azimut=17.140852; special="NONE"; id=138; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={6033.8618,415.86853,6203.3975}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4434.8052,142.01625,7506.855}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4429.6689,96.467445,7715.9404}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4431.2695,96.190285,7715.9624}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6029.9985,415.86853,6191.3711}; azimut=17.140852; special="NONE"; id=139; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={6030.9219,415.86853,6194.478}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4430.5132,143.25253,7507.3877}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4429.2124,96.588608,7715.5132}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4430.813,96.311455,7715.5352}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6026.7163,415.86853,6179.897}; azimut=17.140852; special="NONE"; id=140; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={6027.6396,415.86853,6183.0039}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4434.6416,142.26517,7506.0239}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4428.8384,96.548439,7716.5566}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4430.439,96.271278,7716.5786}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6022.8462,415.86853,6169.7012}; azimut=17.140852; special="NONE"; id=141; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={6023.7695,415.86853,6172.8081}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4436.1665,141.71025,7506.3223}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4428.4507,96.517639,7717.5303}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4430.0513,96.240547,7717.5522}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6019.8999,415.86853,6156.9678}; azimut=0.86388648; special="NONE"; id=142; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={6019.915,415.86853,6160.209}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4433.1973,143.08722,7504.4902}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4429.0898,96.49144,7716.6948}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4430.6904,96.214287,7716.7168}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6018.2539,415.86853,6141.2261}; azimut=6.2724648; special="NONE"; id=143; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={6019.1772,415.86853,6144.333}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4435.4648,143.14111,7501.1943}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4426.1836,96.794037,7718.6606}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4427.7842,96.516953,7718.6826}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6017.1738,415.85938,6128.6069}; azimut=3.0631762; special="NONE"; id=144; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={6018.0972,415.86813,6131.7139}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4438.0835,142.54424,7501.2314}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4430.1138,96.229576,7717.5547}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4431.7144,95.952415,7717.5767}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6016.2466,415.76251,6114.9961}; azimut=5.1877985; special="NONE"; id=145; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={6016.9629,415.79111,6118.103}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4433.4058,143.31548,7503.2153}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4426.771,96.591797,7719.6738}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4428.3716,96.314713,7719.6958}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6014.9321,415.55762,6100.6533}; azimut=3.8804429; special="NONE"; id=146; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={6015.3394,415.60583,6103.7617}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4437.7632,142.55508,7501.0684}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4429.8066,96.162209,7718.7559}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4431.4067,95.885147,7718.7813}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6012.4443,415.30087,6085.2871}; azimut=12.645356; special="NONE"; id=147; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={6013.2236,415.34113,6088.249}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4432.394,143.79175,7502.4976}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4424.0903,97.193497,7718.2222}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4425.6909,96.920296,7718.2441}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6008.7896,415.1391,6072.5933}; azimut=17.140852; special="NONE"; id=148; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={6009.8281,415.18832,6075.3921}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4434.4458,142.58545,7504.9346}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4426.5415,96.471001,7721.2754}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4428.1421,96.19384,7721.2974}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6003.7041,414.91565,6060.1597}; azimut=17.140852; special="NONE"; id=149; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={6004.6274,414.98328,6063.2666}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4434.0688,143.64517,7500.8745}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4426.0381,96.895081,7717.9004}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4427.6387,96.61792,7717.9224}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8763.0107,91.153252,9613.5283}; azimut=-128.09105; special="NONE"; id=150; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={8759.9297,91.183083,9610.915}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4958.8433,37.438576,8047.0771}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4427.7534,96.575081,7718.1538}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4429.354,96.297836,7718.1763}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8775.9199,91.142838,9622.6738}; azimut=-129.34579; special="NONE"; id=151; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={8773.4336,91.122589,9620.5898}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4960.6323,37.103378,8047.542}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4427.8638,96.54538,7718.2612}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4429.4644,96.268143,7718.2837}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8786.7158,91.297943,9632.4873}; azimut=-134.89268; special="NONE"; id=152; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={8784.4385,91.243332,9630.1768}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4958.5327,37.489353,8047.0762}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4427.8853,96.552551,7718.1528}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4429.4849,96.27552,7718.1753}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8796.957,91.47908,9640.5566}; azimut=-129.38518; special="NONE"; id=153; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={8794.4717,91.441208,9638.4727}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4960.6333,37.08128,8047.7773}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4430.688,96.083649,7718.0278}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4429.9546,96.189514,7718.228}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8808.3252,91.705093,9650.6104}; azimut=-127.56515; special="NONE"; id=154; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={8805.7813,91.667694,9648.6094}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4960.6323,37.037823,8048.2432}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4427.6421,96.592682,7718.1685}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4429.2437,96.315392,7718.1909}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8821.3008,91.868095,9658.7422}; azimut=-127.7352; special="NONE"; id=155; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={8818.7598,91.87455,9656.7305}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4959.7007,37.299007,8047.0752}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4426.3569,96.849457,7717.8091}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4427.9575,96.57222,7717.8315}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8830.8613,91.788582,9667.1162}; azimut=-134.56998; special="NONE"; id=156; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={8828.5742,91.818535,9664.8174}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4960.6323,37.321796,8045.2061}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4427.9409,96.555801,7718.0249}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4429.5415,96.278641,7718.0464}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8841.0225,91.558235,9675.1387}; azimut=-129.08514; special="NONE"; id=157; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={8838.5205,91.653717,9673.0732}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4961.3335,37.032692,8047.0752}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4427.856,96.552483,7718.2036}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4429.4565,96.275398,7718.2251}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8850.2783,91.27298,9683.6992}; azimut=-128.57446; special="NONE"; id=158; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={8847.7705,91.342651,9681.6563}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4961.5669,37.038132,8046.6094}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4427.5581,96.56414,7718.5981}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4429.1577,96.287254,7718.6196}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8861.5195,90.952728,9689.7822}; azimut=-113.85665; special="NONE"; id=159; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={8858.5693,91.027588,9688.4434}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4962.2671,36.967781,8046.1416}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4428.0601,96.545135,7717.9263}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4429.6597,96.26825,7717.9478}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8872.5049,90.870468,9695.1484}; azimut=-119.83685; special="NONE"; id=160; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={8869.708,90.892967,9693.5059}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4962.7339,36.826664,8046.8418}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4426.4565,96.850601,7717.6265}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4428.0562,96.573563,7717.6489}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8884.3047,90.832642,9699.127}; azimut=-102.05538; special="NONE"; id=161; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CAPTAIN"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={8881.1484,90.842812,9698.4141}; combatMode="RED"; speed="FULL"; combat="AWARE"; expCond="!alive attack && !alive prep"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4960.1665,37.20116,8047.3086}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4428.02,96.518211,7718.2642}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4429.6206,96.241119,7718.2866}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=42; class Item0 { position[]={4201.9966,0.3943778,7981.5591}; azimut=-20; id=10; side="EMPTY"; vehicle="PBX"; lock="LOCKED"; skill=0.60000002; text="boat1"; }; class Item1 { position[]={4226.166,0.53875917,7989.3501}; azimut=-20; id=11; side="EMPTY"; vehicle="PBX"; lock="LOCKED"; skill=0.60000002; text="boat2"; }; class Item2 { position[]={4246.5771,0.42992723,8000.2139}; azimut=-20; id=12; side="EMPTY"; vehicle="PBX"; lock="LOCKED"; skill=0.60000002; text="boat3"; }; class Item3 { position[]={4265.9922,0.54627371,8010.1968}; azimut=-20; id=13; side="EMPTY"; vehicle="PBX"; lock="LOCKED"; skill=0.60000002; text="boat4"; }; class Item4 { position[]={4407.4063,101.93526,7693.3037}; azimut=-300.0134; special="NONE"; id=19; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60326469; }; class Item5 { position[]={4399.5474,101.8818,7706.8267}; azimut=-300.0134; special="NONE"; id=21; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60326469; }; class Item6 { position[]={4397.79,101.58507,7710.6699}; azimut=-118.32366; special="NONE"; id=22; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.60326469; }; class Item7 { position[]={4395.7852,101.24985,7714.3428}; azimut=-118.32366; special="NONE"; id=23; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.60326469; }; class Item8 { position[]={4393.7686,100.82711,7718.2466}; azimut=-118.32366; special="NONE"; id=24; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.60326469; }; class Item9 { position[]={4392.5469,100.24151,7722.3691}; azimut=-96.538483; special="NONE"; id=25; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.60326469; }; class Item10 { position[]={4419.4517,103.8596,7676.1646}; azimut=-125.67174; special="NONE"; id=26; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.60326469; }; class Item11 { position[]={4416.9927,103.2466,7679.5513}; azimut=-125.67174; special="NONE"; id=27; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.60326469; }; class Item12 { position[]={4414.4927,102.57845,7683.165}; azimut=-125.67174; special="NONE"; id=28; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.60326469; }; class Item13 { position[]={4411.9043,102.00758,7686.5996}; azimut=-125.67174; special="NONE"; id=29; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.60326469; }; class Item14 { position[]={4396.188,101.69671,7709.8862}; azimut=-123.04; special="NONE"; id=30; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60326469; }; class Item15 { position[]={4394.2378,101.38025,7713.6035}; azimut=-123.04; special="NONE"; id=31; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60326469; }; class Item16 { position[]={4392.2876,100.9632,7717.4463}; azimut=-123.04; special="NONE"; id=32; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60326469; }; class Item17 { position[]={4390.6162,100.37027,7722.4512}; azimut=-91.701729; special="NONE"; id=33; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60326469; }; class Item18 { position[]={4410.752,102.42753,7685.7939}; azimut=-123.04; special="NONE"; id=34; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60326469; }; class Item19 { position[]={4413.2026,103.03319,7681.9907}; azimut=-123.04; special="NONE"; id=35; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60326469; }; class Item20 { position[]={4415.7505,103.60402,7678.7261}; azimut=-123.04; special="NONE"; id=36; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60326469; }; class Item21 { position[]={4418.4067,104.21941,7675.2461}; azimut=-123.04; special="NONE"; id=37; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60326469; }; class Item22 { position[]={4422.8149,104.10031,7673.4272}; azimut=-151.67838; special="NONE"; id=38; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.60326469; }; class Item23 { position[]={4426.9658,103.82253,7672.2349}; azimut=-173.42735; special="NONE"; id=39; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.60326469; }; class Item24 { position[]={4431.2544,103.24998,7671.9189}; azimut=-173.42735; special="NONE"; id=40; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.60326469; }; class Item25 { position[]={4435.583,102.57408,7671.998}; azimut=-189.03111; special="NONE"; id=41; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.60326469; }; class Item26 { position[]={4439.6362,101.72131,7673.1802}; azimut=-22.862139; special="NONE"; id=42; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.60326469; }; class Item27 { position[]={4422.1206,104.41628,7672.2402}; azimut=-147.27602; special="NONE"; id=43; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60326469; }; class Item28 { position[]={4426.7427,104.14124,7670.7939}; azimut=-172.62952; special="NONE"; id=44; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60326469; }; class Item29 { position[]={4431.2124,103.58679,7670.3833}; azimut=-175.27048; special="NONE"; id=45; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60326469; }; class Item30 { position[]={4436.2231,102.82443,7670.3818}; azimut=-188.89514; special="NONE"; id=46; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60326469; }; class Item31 { position[]={4440.8643,101.89129,7671.5713}; azimut=-205.2639; special="NONE"; id=47; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60326469; }; class Item32 { position[]={4396.2959,102.65311,7700.8623}; azimut=-123.04; special="NONE"; id=48; side="EMPTY"; vehicle="ZavoraAnim"; leader=1; skill=0.60326469; init="this animate [""Bargate"", 0];"; }; class Item33 { position[]={4433.7612,99.046944,7691.7905}; azimut=-123.04; special="NONE"; id=49; side="EMPTY"; vehicle="Land_tent_east"; leader=1; skill=0.60326469; }; class Item34 { position[]={4449.2017,95.940308,7699.397}; azimut=-123.04; special="NONE"; id=50; side="EMPTY"; vehicle="Land_tent_east"; leader=1; skill=0.60326469; }; class Item35 { position[]={4464.3989,93.124763,7707.0044}; azimut=-123.04; special="NONE"; id=51; side="EMPTY"; vehicle="Land_tent_east"; leader=1; skill=0.60326469; }; class Item36 { position[]={4442.4648,96.965225,7695.7876}; special="NONE"; id=52; side="EMPTY"; vehicle="Land_Fire_burning"; leader=1; skill=0.60326469; }; class Item37 { position[]={4457.6919,94.209251,7702.877}; special="NONE"; id=53; side="EMPTY"; vehicle="Land_Fire_burning"; leader=1; skill=0.60326469; }; class Item38 { position[]={4442.5303,97.379372,7693.5659}; special="NONE"; id=133; side="EMPTY"; vehicle="cwr2_RU_BasicAmmunition"; skill=0.33665878; }; class Item39 { position[]={4457.6533,94.592598,7700.9443}; special="NONE"; id=134; side="EMPTY"; vehicle="cwr2_RU_BasicAmmunition"; skill=0.33665878; }; class Item40 { position[]={4363.3638,117.78975,7625.8281}; special="NONE"; id=136; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; text="attack"; }; class Item41 { position[]={4392.0117,116.1647,7626.3687}; special="NONE"; id=137; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; text="prep"; }; }; class Markers { items=7; class Item0 { position[]={4219.2856,0.19294271,8009.4102}; name="extract"; text="Boats"; type="hd_end"; }; class Item1 { position[]={8512.2139,94.94046,9305.0898}; name="endzone"; text="endzone"; type="Empty"; }; class Item2 { position[]={4394.1401,103.57144,7694.6104}; name="obj1"; text="obj1"; type="Empty"; }; class Item3 { position[]={4038.2224,156.74564,7499.855}; name="obj2"; text="obj2"; type="Empty"; }; class Item4 { position[]={3143.521,0.0069256127,10342.009}; name="obj3"; text="obj3"; type="Empty"; }; class Item5 { position[]={8514.752,94.932266,9304.7832}; name="tank1"; text="Death Awaits..."; type="hd_warning"; colorName="ColorRed"; }; class Item6 { position[]={6037.7725,415.86877,6211.04}; name="tank2"; text="Death Awaits..."; type="hd_warning"; colorName="ColorRed"; }; }; class Sensors { items=13; class Item0 { position[]={4177.6855,8.0801783,7949.2656}; a=0; b=0; interruptable=1; type="END3"; age="UNKNOWN"; expCond="!alive p1 && !alive p2 && !alive p3 && !alive p4 && !alive p5 && !alive p6 && !alive p7 && !alive p8 && !alive p9 && !alive p10 && alive scud1 && alive scud2 && alive scud3 && alive scud4"; expActiv="forceEnd;"; class Effects { }; }; class Item1 { position[]={4188.6226,3.813972,7964.2881}; a=0; b=0; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="true"; class Effects { track="RTrack7"; }; }; class Item2 { position[]={4441.4893,93.7248,7723.333}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="[""task1"", ""succeeded""] call FHQ_TT_setTaskState;"; class Effects { }; }; class Item3 { position[]={3123.7253,0.11020546,10357.811}; a=1000; b=1000; activationBy="GROUP"; interruptable=1; age="UNKNOWN"; idVehicle=0; expActiv="[""task3"", ""succeeded""] call FHQ_TT_setTaskState;"; class Effects { }; }; class Item4 { position[]={3114.2461,0.46005213,10360.434}; a=1000; b=1000; activationBy="GROUP"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END2"; age="UNKNOWN"; idVehicle=0; expActiv="forceEnd;"; class Effects { }; }; class Item5 { position[]={3430.0803,255.80464,6976.3711}; a=0; b=0; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expCond="!alive scud1 && !alive scud2 && !alive scud3 && !alive scud4"; expActiv="[""task2"", ""succeeded""] call FHQ_TT_setTaskState; boat1 setVehicleLock ""UNLOCKED""; boat2 setVehicleLock ""UNLOCKED""; boat3 setVehicleLock ""UNLOCKED""; boat4 setVehicleLock ""UNLOCKED"";"; class Effects { track="RTrack4"; titleType="TEXT"; titleEffect="PLAIN DOWN"; title="SCUDS DESTROYED!! NOW GET TO THE BOATS!!"; }; }; class Item6 { position[]={4190.71,8.5102491,7949.917}; a=0; b=0; interruptable=1; type="END4"; age="UNKNOWN"; expCond="!alive p1 && !alive p2 && !alive p3 && !alive p4 && !alive p5 && !alive p6 && !alive p7 && !alive p8 && !alive p9 && !alive p10 && !alive scud1 && !alive scud2 && !alive scud3 && !alive scud4"; expActiv="forceEnd;"; class Effects { }; }; class Item7 { position[]={8368.875,97.148903,9317.4551}; a=150; b=150; activationBy="VEHICLE"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END5"; age="UNKNOWN"; idVehicle=69; expActiv="forceEnd;"; class Effects { }; }; class Item8 { position[]={8367.2168,97.206245,9317.252}; a=150; b=150; activationBy="VEHICLE"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END5"; age="UNKNOWN"; idVehicle=70; expActiv="forceEnd;"; class Effects { }; }; class Item9 { position[]={8368.6133,97.149124,9316.9717}; a=150; b=150; activationBy="VEHICLE"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END5"; age="UNKNOWN"; idVehicle=71; expActiv="forceEnd;"; class Effects { }; }; class Item10 { position[]={8366.5273,97.232109,9317.2705}; a=150; b=150; activationBy="VEHICLE"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END5"; age="UNKNOWN"; idVehicle=72; expActiv="forceEnd;"; class Effects { }; }; class Item11 { position[]={4393.6104,118.57253,7617.9126}; a=0; b=0; timeoutMin=600; timeoutMid=900; timeoutMax=1200; interruptable=1; age="UNKNOWN"; expCond="true"; expActiv="deleteVehicle prep;"; class Effects { }; }; class Item12 { position[]={4362.3184,119.79726,7619.04}; a=5000; b=5000; activationBy="GUER"; activationType="EAST D"; timeoutMin=300; timeoutMid=300; timeoutMax=300; interruptable=1; age="UNKNOWN"; expActiv="deleteVehicle attack;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=10912496; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=5786679; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=9659457; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; ExifMM* (12҇i  ' 'Adobe Photoshop CS5.1 Windows2013:08:24 00:33:070221nv(~?HH Adobe_CMAdobed            P" ?   3!1AQa"q2B#$Rb34rC%Scs5&DTdE£t6UeuF'Vfv7GWgw5!1AQaq"2B#R3$brCScs4%&5DTdEU6teuFVfv'7GWgw ?I%)$IJI$RYe粠 kI inr_D~ϩ[5ٍ]~V5H㧷c{h<2Zk;ֿ"~?oJqCm0]R21:lwDZޫG76Rg2ϳk,wO>Gި]mcEkVm-ټ1Um^ʭ=EJ߭}Nϴ6ޥCK^^gRWHۯU[ߏS!V1Φ@~5u9⣟zvN9^CZ*Y_:۞ݫA^znC]Mn meM cfmm22#'_(:fE]uScz%X< >=̰]Z9D RkP>@^F^v31sN,cnPk÷*챙g-k*=4ُxFn~S*U詫kmܪ꥔YRLKu/R;=Jj67r*pI$I%)$IOI%)lXw_uaƼzc{F;wY,ke>i/ѥc/WzS Y–Ъ".hL!%&7 2 >?ʵ% .zy6b[Y~s>X?Xz[d[udUkhqn>4~MvY,~#s yfw;FC.Og}1qc?eό$:_IbhnYU 5O쬚hn{kv19t"q&B`]oSXVfc9kKlpqsMzlsY[}F{zل9s!$`r:._E.f1k.{^:̊n?gg~>~6g=7:^9khƫuc36EJ<28}^G`辬/uX%ޕOt|bWHmo߻WOVNemW3&_YYm׫E+&9_ oy0SE׼WK $h\El9kCUun7կOvW߬1=N5_8ǽqm[n>3&gjYM_i3M83`!kngLpԥ>+,W8@#Kr]mX%SeMڝ]ͯ[Z~u p]OnL}ԇ9O=TÚd`2G]w[.BK%)Ǒj}/>w2G,iv׎aB',8È+]q$SI%)tR;qA~oعYcώX(LQLdbl>ǟ#gQ+ޝai_UANV[v}E긵]WzowS{f<d{3~('"?~XG%1f,=WEgOUۜ;>&%>oon=fKZ]Ҵ2Gڿ닟^dR/ `IJMmӵc'U؅϶ Gݕnܐܑ9A$y4a_|(o/#UNʭn[쪊vOgGe='>z9eL85{vm3go;8=[]1._SGaO-=wf1|;ò].mk~sT<%Y 0e.g1z&/^.=8ԞWi,YPclptӽ}[6&NѰ ck\oSǣ:_ MM{^6]k]s[ks~Ew/3O^Ioܖ+ݯw8#~ 2u{U*އ].Y^tPk~c~Ou_kr({-{t t^hpɪo? _QR8bqdTkQÝ6ޞޡ^m=+-Uu5c5ભr9^>zM՟Ut47cUϪZN̨hl{6e-=:ZP%q:e+ɘd<زL,C6<8aq"GWꆼ,ܼ| =Gz7wU~&]v&>Swyf=.ۮ[kKoֳޡ骾*8җ^K{zmeO5UWZY}Iﻨtl!qzLmnڟ&)da<ËYeIkI)ȱ:{v8r=_Wz>=9eڴ퟼G!)jeѲ!zuC\{Gwzv]</mcOUnu| sk(6;m~sC:LO\-Gx]Ujs)c=IuRIux lƺ,i؉Ԭ{?@ڰjh붪O*=SݞYZɒO^8 08 'Qn}Qf2 cewjخcw8D!=Jه[{X?պ܌K~ 8;wX\R繮s>?-._oKoxc1kh=ܗVl,oQ82Hs[?_ZIǵsµS-a9}q.}Z[%HtGBHp-fZ[-OҾۿUԸ,ەfZA3f7K?WF,eYS76s='f1a6s'͍s\ h^DgF4&EOv?zMYYSI~n]oOx-5g\KdI sKENsNBm~p骚/ eYXm8=uޭS&)͂Mc1M'%!wկ e;dPKmwihk^'׺ws0m=k#sm{o{5+mw{=A;vھc֍vXkuUsqo27q%9I+kKLYgߵ̩fۿ_?TRRI$I%)$IOPhotoshop 3.08BIMZ%GZ%GZ%Gw8BIM% FV4x$8BIM: printOutputClrSenumClrSRGBCInteenumInteClrmMpBlboolprintSixteenBitbool printerNameTEXT8BIM;printOutputOptionsCptnboolClbrboolRgsMboolCrnCboolCntCboolLblsboolNgtvboolEmlDboolIntrboolBckgObjcRGBCRd doub@oGrn doub@oBl doub@oBrdTUntF#RltBld UntF#RltRsltUntF#Rlt@ɷ vectorDataboolPgPsenumPgPsPgPCLeftUntF#RltTop UntF#RltScl UntF#Prc@Y8BIMHH8BIM&?8BIM 8BIM 8BIM8BIM 8BIM' 8BIMH/fflff/ff2Z5-8BIMp8BIM@@8BIM8BIMSphantom-highresnullboundsObjcRct1Top longLeftlongBtomlongRghtlongslicesVlLsObjcslicesliceIDlonggroupIDlongoriginenum ESliceOrigin autoGeneratedTypeenum ESliceTypeImg boundsObjcRct1Top longLeftlongBtomlongRghtlongurlTEXTnullTEXTMsgeTEXTaltTagTEXTcellTextIsHTMLboolcellTextTEXT horzAlignenumESliceHorzAligndefault vertAlignenumESliceVertAligndefault bgColorTypeenumESliceBGColorTypeNone topOutsetlong leftOutsetlong bottomOutsetlong rightOutsetlong8BIM( ?8BIM8BIM8BIM [P? 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