sreV.project/TR%briefing.htmlRbriefing.sqfRwdescription.extRfhqtt.sqfRiginit.sqfRloadout\bo_g3.sqfR loadout\bo_mp5.sqfjR loadout\bo_xm.sqfR loadout\loadout.sqfNLRloadout\loadout2.sqfMR6mission.sqmvRphantom.jpg%R2 scripts\ammo.sqfVIRscripts\infotext.sqfRThumbs.db%R& co12_cwr2_chilling_in_the_dark org.friedenhq.armascript.projectNature Debriefing

Endmission cheat is for pussies...


Cheaters fail at life.





Mission Accomplished


That wasn't a pleasant way to have a vacation. Good thing you brought guns with you before going on vacation away from the war. Thanks to those specops, you can now enjoy the night with their nightvision goggles. How rude of Colonel Shepard to barge in your tiny vacation home like that to murder people. Let the downfall of his little specops parade island be a lesson to him for disturbing your peace and quiet. Mission Accomplished!!





Mission Failed


What a sad way to have a vacation. All you wanted to do was chill in peace away from the war in Everon, but looks like Colonel Shepard can't have anyone live in peace so you all have been brutally murdered. Mission Failed!!


/* Briefing * The briefing can be defined by calling FHQ_TT_addBriefing. * The array is built like this. * The first element should be a filter (side, group, faction, or a piece of script). All units matching the * filter will see the briefing * This is followed by pairs of strings, a head line, and an actual text. * Briefings are added in the order in which they appear for any unit that matches * the last filter. */ [ resistance, ["Background", "Let's chill out on a little island away from Everon. We brought our boats and we ran out of fuel once we got here. At least we're away from the war now and can chill, get drunk, and eat BBQ all day everyday.

Thirteen of our neighbors tagged along with us to chill out too... well, fourteen of us, but one of them seems like a dumbass with a bit too much to drink. Let's just sit around and celebrate. Enjoy the music.

CHEERS!!."], ["Equipments", "Just in case... we brought out guns in case some unwanted neighbors come barging in our vacation home trying to shoot us up... There's some extra fire-crackling flares in the ammo crate inside the shack we sleep in to make some fireworks to celebrate if this war ever finish. There's 2 extra pistols inside there too just in case.

We don't know why we brought a couple satchel charges with us, but I guess we can use that for fireworks as well.

:)"], ["Credits", "Mission by Phantom Six.
FHQ Task Tracker by Varanon.
Credits to Variable and Rundll.exe for mission idea."] ] call FHQ_TT_addBriefing; [ resistance, // Filter ["task1", // Task name "Chill out, enjoy your beer, barbecue, and prepare to get some sleep. Don't mind the rain and have your little nightlight campfire on if it scares you :)", // Task text in briefing "Chill", // Task title in briefing "chill" // Waypoint text // Optional: Position or object // Optional: Initial state ] ] call FHQ_TT_addTasks;onLoadMission = "Chilling in the Dark"; onLoadMissionTime = False; loadScreen = "phantom.jpg"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 12; playerCountMultipleOf =1; }; respawn = "GROUP"; respawnDelay = 5; /* FHQ TaskTracker for the FHQ Multiplayer framework * * This scriptset is used to create briefings and tasks, and keep track of * task states. * * In general, briefings and tasks can be created for individual players, for * groups of players, and specific to the side or faction of the player. * * Unit filters: * Whenever a unit filter is asked for, there are several possibilities to * define what you need to assign to: * single object: A single player * group: All players of a group * side: All players of a side * faction (string): All players of a certain faction * code: The piece of code is called for every playable character. Return true if you want * the character to be selected, or false otherwise. The only parameter is the playable * object to be tested * * When calling a function that assigns briefings or tasks, a pool of all playable units is created. * The filter is tested against those units, and all units matching the filter will have the tasks/briefing * assigned to them. Subsequently, these units (that mached the filter) are removed from the pool. Further * filtering is done on the remaining units. * * This essentially means that you should define tasks/briefing entries from specific to general. For example, * assuming one player group is west (whith special tasks), and the rest of the players share another set of tasks, * you would first use the specific group as filter value, followed by west to assign the following tasks to all * remaining west players. * * Examples: * {(side _this) != west): All playable characters that are not BLUFOR * player: the player on the current client * group westMan1_1: All units in westMan1_1's group * east: All playable characters on the OPFOR side * "BIS_BAF": All playable british soliders * * * Briefing entries: * Briefing entries are defined as an array of two strings. The first string is the title as it * will appear in the middle colum when the "Notes" section is highlighted in the left colum. * The second string is a text that can contains links to markers, code, and some html formatting * and will be displayed on the right column when the title in the center column is highlited. * * * Task entries: * A single task entry is an array. The elements in the array are as follows: * String: task name * String: Task text (the text that will appear in the right colum) * String: Task title (it will appear in the center column when "Tasks" is highlited in the left column). * String: optional Waypoint title (Will appear on the waypoint marker in the player's main view). * Object or position: The destination for this task, either an object, or a position. * String: Optional initial state ("created" if nothing given) * * * Commonly used examples: * * 1. Assign a task as current task: * ["taskDestroy", "assigned"] call FHQ_TT_setTaskState; * * * 2. Check if a task is completed (Note, might be successful, failed or cancelled) * if (["taskInsert"] call FHQ_TT_isTaskCompleted) then {hint "yes";}; * * * 3. Check if a task is successful * if (["taskDestroy"] call FHQ_TT_isTaskSuccessful) then {hint "yay";}; * * * 4. Mark a task and select another task that is not completed yet. * ["taskDestroySecondary", "succeeded", "taskDestroyPrimary", "taskDestroySecondary", "taskExfiltrate"] * call FHQ_TT_markTaskAndNext; * * This example marks taskDestroySecondary as succesful, and then checks if taskDestroyPrimary is completed. * If not, it is set to assigned. If it is completed, it continues with the taskDestroySecondary and eventually * taskExfiltrate. * * * * * TODO: Add possibility to change waypoint position */ FHQ_TT_init = { FHQ_TT_supressTaskHints = true; /* Check for Arma 3 or 2 */ FHQ_TT_is_arma3 = false; if (isClass (configfile >> "CfgAddons" >> "PreloadAddons" >> "A3")) then { FHQ_TT_is_arma3 = true; }; if (isServer) then { // Global list of tasks kept on the server. Always contains full info: // [unit filter, description, state] FHQ_TT_TaskList = []; }; if (!isDedicated) then { // Local version of the client // I wonder, though, why this is necessary, since according to the documentation, // the effects of createSimpleTask are global // Anyway, [name, state, list of objects] FHQ_TT_ClientTaskList = []; if (isNil {player} || isNull player) then { FHQ_TT_isJIPPlayer = true; }; [] spawn { // Wait for join in progress waitUntil {!isNil {player}}; waitUntil {!isNull player}; // Wait until the task list is ready. waitUntil {!isNil "FHQ_TT_initialized"}; FHQ_TT_TaskList call FHQ_TT_UpdateTaskList; FHQ_TT_supressTaskHints = false; "FHQ_TT_TaskList" addPublicVariableEventHandler {(_this select 1) call FHQ_TT_UpdateTaskList}; }; }; }; FHQ_TT_filterUnits = { private ["_unitsArray", "_inputArray", "_outputArray"]; _unitsArray = _this select 1; _inputArray = _this select 0; _outputArray = []; switch (typename _inputArray) do { case "CODE": { // Filter all playable units by comparing them with the code {if (_x call _inputArray) then {_outputArray = _outputArray + [_x];};} forEach _unitsArray; }; case "GROUP": { // Filter out all objects not in group {if (_x in units _inputArray) then {_outputArray = _outputArray + [_x];};} forEach _unitsArray; }; case "OBJECT": { // Result is only the array containing the object _outputArray = [_inputArray]; }; case "SIDE": { // Filter out all objects not belonging to side {if (side _x == _inputArray) then {_outputArray = _outputArray + [_x];};} forEach _unitsArray; }; case "STRING": { // Filer out all objects not belonging to the faction {if (faction _x == _inputArray) then {_outputArray = _outputArray + [_x];};} forEach _unitsArray; }; }; _outputArray; }; /* FHQ_TT_addBriefingEntry: Add a briefing entry for the given entities * * This function adds a briefing entry for the given units. The units can be * supplied as either a player, a group, a side, a faction, or a piece of code. * All playable units will receive the given entries if they match the condition. * * [_units, _topic, _text] call FHQ_TT_addBriefingEntry; * [_units, _subject, _topic, _text] call FHQ_TT_addBriefingEntry; (NOT YET IMPLEMENTED) * * Parameters: * _units: A single unit, a group, side faction, or piece of code that will * be run on all playable units. * _topic: topic to add to * _text: text for this subject * _subject: Subject to file this under. A new subject is created if it does not exist yet. * (optional, not yet implemented) * */ FHQ_TT_addBriefingEntry = { private ["_units", "_subject", "_topic", "_text", "_unitsArray", "_unitPool"]; _units = _this select 0; _subject = "Diary"; _topic = _this select 1; _text = _this select 2; _unitPool = (if (isMultiplayer) then {playableUnits} else {switchableUnits}); _unitsArray = [_units, _unitPool] call FHQ_TT_filterUnits; {_x createDiaryRecord [_subject, [_topic, _text]]} forEach _unitsArray; }; /* Internally used to add topics to units in reversed order */ FHQ_TT_addBriefingEntries = { private ["_units", "_subject", "_topics", "_count", "_i", "_topic", "_text"]; _units = _this select 0; _subject = "Diary"; _topics = _this select 1; _count = count _topics; if (_count > 0) then { for [ {_i = _count - 1}, {_i >= 0}, {_i = _i - 1}] do { _topic = (_topics select _i) select 0; _text = (_topics select _i) select 1; {_x createDiaryRecord [_subject, [_topic, _text]]} forEach _units; }; }; }; /* FHQ_TT_addBriefing: Add a full briefing to the selected units. * * This functions receives an array as input. The elements of the input array * are interpreted as follows: * If the element is a two-element array consisting of two strings, the entry is * interpreted as a new briefing topic. * If the element is anything else, the following topics will only be presented to * the units matching the element. For example, if the element is a group, the following * entries are added to this group only. * If a new unit match is encountered, the units that have been assigned targets before * will be removed from the pool of units being considered for future topics. * * In other words, you can define briefings from bottom up. If you first define briefing topics * for a group of players, and then for a side, the side specific topics will not be added to the * group. This is meant to enable you to go from specific units up to general. * * In normal circumstances, you will most likely only define one briefing for a single group of * players, and thus passing only an array of string pairs. */ FHQ_TT_addBriefing = { private ["_unitPool", "_numEntries", "_currentUnits", "_currentTopicList", "_current"]; _unitPool = (if (isMultiplayer) then {playableUnits} else {switchableUnits}); _numEntries = count _this; _currentUnits = _unitPool; _currentTopicList = []; for "_i" from 0 to (_numEntries - 1) do { _current = _this select _i; if (typename _current == "ARRAY") then { // Parameter is an entry for the briefing, apply it to the _currentUnits pool // {_x createDiaryRecord ["Diary", [_current select 0, _current select 1]];} forEach _currentUnits; _currentTopicList = _currentTopicList + [[_current select 0, _current select 1]]; } else { // Parameter is a filter for the units. Remove the _currentUnits from the pool and select // units according to the filter. Note: not removing anything on _i = 0 if (_i != 0) then { _unitPool = _unitPool - _currentUnits; }; if (count _currentTopicList > 0) then { [_currentUnits, _currentTopicList] call FHQ_TT_addBriefingEntries; _currentTopicList = []; }; _currentUnits = [_current, _unitPool] call FHQ_TT_filterUnits; }; }; // Add any leftovers if (count _currentTopicList > 0) then { [_currentUnits, _currentTopicList] call FHQ_TT_addBriefingEntries; _currentTopicList = []; }; }; /* FHQ_TT_getTaskName * Internal */ FHQ_TT_getTaskName = { private ["_task", "_name"]; _task = (_this select 0) select 0; if (typename _task == "ARRAY") then { _name = _task select 0; } else { _name = _task; }; _name; }; /* FHQ_TT_createSimpleTask: * * Internal */ FHQ_TT_createSimpleTask = { private ["_currentUnits", "_currentTask", "_currentTaskState", "_taskObjects", "_taskName"]; _currentUnits = _this select 0; _currentTask = _this select 1; // [name|[name,parent], text, title, waypoint, object/position] _currentTaskState = _this select 2; _taskObjects = []; { private "_task"; if (typename (_currentTask select 0) == "ARRAY") then { private ["_parentTask"]; _taskName = (_currentTask select 0) select 0; _parentTask = (_currentTask select 0) select 1; _task = _x createSimpleTask [_taskName, _x getVariable format["FHQ_TT_taskname_%1", _parentTask]]; } else { _taskName = _currentTask select 0; _task = _x createSimpleTask [_currentTask select 0]; }; _task setSimpleTaskDescription [_currentTask select 1, _currentTask select 2, _currentTask select 3]; if (count _currentTask > 4) then { switch (typename (_currentTask select 4)) do { case "ARRAY": { _task setSimpleTaskDestination (_currentTask select 4); }; case "OBJECT": { _task setSimpleTaskTarget [_currentTask select 4, true]; }; }; }; _task setTaskState _currentTaskState; if (tolower(_currentTaskState) == "assigned") then { _x setCurrentTask _task; }; _x setVariable [format["FHQ_TT_taskname_%1", _taskName], _task, true]; _taskObjects = _taskObjects + [_task]; } forEach _currentUnits; _taskObjects; }; /* Internal */ FHQ_TT_addTaskEntries = { private ["_currentUnits", "_tasks", "_count", "_i", "_current", "_state"]; _currentUnits = _this select 0; _tasks = _this select 1; _count = count _tasks; if (_count > 0) then { if (FHQ_TT_is_arma3) then { for [ {_i = 0}, {_i < _count}, {_i = _i + 1}] do { _current = _tasks select _i; _state = "created"; // Optional state if (count _current >= 6) then { _state = _current select 5; }; // fifth element is either an object/position, or a string. In the latter case, // object/position was ommited but initial state given if (count _current >= 5) then { if (typename (_current select 4) == "STRING") then { _state = _current select 4; }; }; FHQ_TT_TaskList = FHQ_TT_TaskList + [[_currentUnits, _current, _state]]; }; } else { for [ {_i = _count - 1}, {_i >= 0}, {_i = _i - 1}] do { _current = _tasks select _i; _state = "created"; // Optional state if (count _current >= 6) then { _state = _current select 5; }; // fifth element is either an object/position, or a string. In the latter case, // object/position was ommited but initial state given if (count _current >= 5) then { if (typename (_current select 4) == "STRING") then { _state = _current select 4; }; }; FHQ_TT_TaskList = FHQ_TT_TaskList + [[_currentUnits, _current, _state]]; }; } }; }; /* FHQ_TT_addTasks: Add tasks to the mission * * write me * */ FHQ_TT_addTasks = { private ["_numEntries", "_unitPool", "_currentUnits", "_currentTaskList", "_current"]; if (!isServer) exitWith {}; _numEntries = count _this; if (_numEntries <= 0) exitWith {}; _unitPool = (if (isMultiplayer) then {playableUnits} else {switchableUnits}); _currentUnits = _unitPool; _currentTaskList = []; for "_i" from 0 to (_numEntries - 1) do { _current = _this select _i; if (typename _current == "ARRAY") then { _currentTaskList = _currentTaskList + [_current]; } else { // Parameter is a filter for the units. if (_i != 0) then { _unitPool = _unitPool - _currentUnits; }; if (count _currentTaskList > 0) then { [_currentUnits, _currentTaskList] call FHQ_TT_addTaskEntries; _currentTaskList = []; }; _currentUnits = [_current, _unitPool] call FHQ_TT_filterUnits; }; }; if (count _currentTaskList > 0) then { [_currentUnits, _currentTaskList] call FHQ_TT_addTaskEntries; }; // Send task list to clients publicVariable "FHQ_TT_TaskList"; if (!isDedicated) then { FHQ_TT_TaskList call FHQ_TT_UpdateTaskList; }; FHQ_TT_initialized = true; publicVariable "FHQ_TT_initialized"; }; FHQ_TT_hasTask = { private "_result"; _result = false; { if ((_x call FHQ_TT_getTaskName) == _this) exitWith {_result = true;}; } forEach FHQ_TT_ClientTaskList; _result; }; FHQ_TT_taskHint = { if (!FHQ_TT_is_arma3) then { /* Arma 2 */ private ["_desc", "_state", "_color", "_icon", "_text"]; _desc = _this select 0; _state = _this select 1; _color = [1, 1, 1, 1]; _icon = "taskNew"; _text = "New Task"; switch (tolower(_state)) do { case "created": { _color = [1, 1, 1, 1]; _icon = "taskNew"; _text = localize "str_taskNew"; }; case "assigned": { _color = [1, 1, 1, 1]; _icon = "taskCurrent"; _text = localize "str_taskSetCurrent"; }; case "succeeded": { _color = [0.600000,0.839215,0.466666,1]; _icon = "taskDone"; _text = localize "str_taskAccomplished"; }; case "canceled": { _color = [0.75,0.75,0.75,1]; _icon = "taskFailed"; _text = localize "str_taskCancelled"; }; case "cancelled": { _color = [0.75,0.75,0.75,1]; _icon = "taskFailed"; _text = localize "str_taskCancelled"; }; case "failed": { _color = [0.972549,0.121568,0,1]; _icon = "taskFailed"; _text = localize "str_taskFailed"; }; }; taskHint [format ["%1\n%2", _text, _desc], _color, _icon]; } else { /* Arma 3 */ private ["_notifyTemplate", "_desc", "_state"]; _desc = _this select 0; _state = _this select 1; switch (tolower _state) do { case "created": { _notifyTemplate = "TaskCreated"; }; case "assigned": { _notifyTemplate = "TaskAssigned"; }; case "succeeded": { _notifyTemplate = "TaskSucceeded"; }; case "canceled": { _notifyTemplate = "TaskCanceled"; }; case "cancelled": { _notifyTemplate = "TaskCanceled"; }; case "failed": { _notifyTemplate = "TaskFailed"; }; }; [_notifyTemplate, ["", _desc]] call BIS_fnc_showNotification; }; }; FHQ_TT_UpdateTaskList = { if (isDedicated) exitWith {}; private ["_count", "_i", "_tasks"]; _tasks = _this; _count = count _tasks; if (_count > 0) then { for [ {_i = 0}, {_i < _count}, {_i = _i + 1}] do { private ["_current", "_currentUnits", "_taskObjects", "_currentTask", "_currentTaskState", "_currentTaskName", "_currentTaskParent"]; _current = _tasks select _i; // [units, taskDesc, state] _currentTask = _current select 1; // [name|[name,parent], text, title, waypoint, object/position] _currentUnits = _current select 0; _currentTaskState = _current select 2; _currentTaskName = ""; _currentTaskParent = ""; if (typename (_currentTask select 0) == "ARRAY") then { _currentTaskName = (_currentTask select 0) select 0; _currentTaskParent = (_currentTask select 0) select 1; } else { _currentTaskName = _currentTask select 0; }; if (_currentTaskName call FHQ_TT_hasTask) then { private ["_localTask", "_x", "_task"]; _localTask = FHQ_TT_ClientTaskList select _i; // [name, state, objects] diag_log format["_localTask -> %1, _curent -> %2", _localTask select 1, _current select 2]; if ((_current select 2) != (_localTask select 1)) then { // Update the task _localTask set [1, _current select 2]; FHQ_TT_ClientTaskList set [_i, _localTask]; if (player in (_currentUnits)) then { [_currentTask select 2, _current select 2] call FHQ_TT_taskHint; }; { _task = _x; if (_current select 2 == "assigned") then { { if (_task in (simpletasks _x)) then { _x setCurrentTask _task; }; } forEach _currentUnits; }; _task setTaskState (_current select 2); } forEach (_localTask select 2); }; } else { _taskObjects = [_currentUnits, _currentTask, _currentTaskState] call FHQ_TT_createSimpleTask; FHQ_TT_ClientTaskList set [_i, [(_current select 1), _currentTaskState, _taskObjects]]; if (player in (_currentUnits) && !FHQ_TT_supressTaskHints) then { [_currentTask select 2, _currentTaskState] call FHQ_TT_taskHint; }; }; }; }; }; /* FHQ_TT_setTaskState: Set state of a specific task * * write me * * [_taskName, _state] call FHQ_TT_setTaskState; */ FHQ_TT_setTaskState = { if (!isServer) exitWith {}; private ["_count", "_taskName", "_newState", "_i", "_curTask"]; _count = count FHQ_TT_TaskList; _taskName = _this select 0; _newState = _this select 1; for [ {_i = 0}, {_i < _count}, {_i = _i + 1}] do { _curTask = FHQ_TT_TaskList select _i; diag_log format["_curTask = %1", _curTask]; //if (_taskName == ((_curTask select 1) select 0)) exitWith if (_taskName == ([_curTask select 1] call FHQ_TT_getTaskName)) exitWith { _curTask set [2, _newState]; FHQ_TT_TaskList set [_i, _curTask]; }; }; publicVariable "FHQ_TT_TaskList"; if (!isDedicated) then { FHQ_TT_TaskList call FHQ_TT_UpdateTaskList; }; }; /* FHQ_TT_getTaskState: Get state of a specific task * * write me * * _result = [_taskName] call FHQ_TT_getTaskState; */ FHQ_TT_getTaskState = { private ["_result", "_taskName"]; _result = ""; _taskName = _this select 0; { // if (((_x select 1) select 0) == _taskname) exitWith if (([_x select 1] call FHQ_TT_getTaskName) == _taskname) exitWith { _result = (_x select 2); }; } forEach FHQ_TT_TaskList; _result; }; /* FHQ_TT_isTaskCompleted: Check whether a task is canceled, successful or failed * * _result = [_taskName] call FHQ_TT_isTaskCompleted; */ FHQ_TT_isTaskCompleted = { private "_result"; _result = (tolower(_this call FHQ_TT_getTaskState) in ["succeeded", "canceled", "failed"]); _result; }; /* FHQ_TT_areTasksCompleted: Check for all tasks given whether they are cancelled, successful, or failed * _result = [_taskName1, _taskName2, ...] call FHQ_TT_areTasksCompleted */ FHQ_TT_areTasksCompleted = { private ["_result", "_x"]; _result = true; { if (!(tolower ([_x] call FHQ_TT_getTaskState) in ["succeeded", "canceled", "failed"])) exitWith { _result = false; }; } forEach _this; _result; }; /* FHQ_TT_isTaskSuccessful: Check whether a task is ended successfully * * _result = [_taskName] call FHQ_TT_isTaskSuccessful; */ FHQ_TT_isTaskSuccessful = { private "_result"; _result = (tolower(_this call FHQ_TT_getTaskState) == "succeeded"); _result; }; /* FHQ_TT_areTasksSuccessful: Check success for all tasks given * _result = [_taskName1, _taskName2, ...] call FHQ_TT_areTasksSuccessful */ FHQ_TT_areTasksSuccessful = { private ["_result", "_x"]; _result = true; { if (tolower ([_x] call FHQ_TT_getTaskState) != "succeeded") exitWith { _result = false; }; } forEach _this; _result; }; /* FHQ_TT_getAllTasksWithState: Get all tasks with a given state * * _taskList = [_state] call FHQ_TT_getAllTasksWithState; */ FHQ_TT_getAllTasksWithState = { private ["_result", "_taskState"]; _result = []; _taskState = _this select 0; { if ((_x select 2) == _taskState) then { _result = _result + [(_x select 1) select 0]; }; } forEach FHQ_TT_TaskList; _result; }; /* FHQ_TT_markTaskAndNext: Mark a task as completed, and look for the next * open task. * * ["taskName", "state", ("newTask1", "newTask2" ... )] call FHQ_TT_markTaskAndNext; */ FHQ_TT_markTaskAndNext = { private "_i"; [_this select 0, _this select 1] call FHQ_TT_setTaskState; for [ {_i = 2}, {_i < count _this}, {_i = _i + 1} ] do { if (!([_this select _i] call FHQ_TT_isTaskCompleted)) exitWith { [_this select _i, "assigned"] call FHQ_TT_setTaskState; }; }; }; /* ------------ End of file, calling init ------------ */ call FHQ_TT_init; call compile preProcessFileLineNumbers "fhqtt.sqf"; call compile preProcessFileLineNumbers "briefing.sqf"; execVM "scripts\infotext.sqf";_unit = _this select 0; removeallweapons _unit; removebackpack _unit; {_unit addmagazine "cwr2_20Rnd_762x51_NATO"} forEach [1,2,3,4,5,6]; _unit addweapon "cwr2_G3A4"; _unit addWeapon "NVGoggles"; {_unit addMagazine "HandGrenade_West"} forEach [1,2,3,4];_unit = _this select 0; removeallweapons _unit; removebackpack _unit; {_unit addmagazine "cwr2_30Rnd_9x19_MP5_SD"} forEach [1,2,3,4,5,6,7,8]; _unit addweapon "cwr2_MP5SD6"; _unit addWeapon "NVGoggles"; {_unit addmagazine "HandGrenade_West"} forEach [1,2,3,4];_unit = _this select 0; removeallweapons _unit; removebackpack _unit; {_unit addmagazine "cwr2_30Rnd_556x45_NATO"} forEach [1,2,3,4,5,6]; _unit addweapon "cwr2_XM177E2"; _unit addWeapon "NVGoggles"; {_unit addMagazine "HandGrenade_West"} forEach [1,2,3,4];_unit = _this select 0; removeallweapons _unit; {_unit addmagazine "cwr2_30Rnd_9x19_MP5"} forEach [1,2,3,4]; _unit addWeapon "cwr2_Uzi"; {_unit addmagazine "cwr2_8Rnd_762x25"} forEach [1,2,3,4,5,6,7,8]; _unit addweapon "cwr2_Tokarev";_unit = _this select 0; removeallweapons _unit; {_unit addmagazine "cwr2_KozliceBallMag"} forEach [1,2,3,4]; {_unit addmagazine "cwr2_KozliceShellMag"} forEach [1,2,3,4]; _unit addWeapon "cwr2_Kozlice"; {_unit addmagazine "cwr2_8Rnd_762x25"} forEach [1,2,3,4,5,6,7,8]; _unit addweapon "cwr2_Tokarev";version=11; class Mission { addOns[]= { "cwr2_eden", "cwr2_Soldiers_FIA", "cwr2_Civilians", "camisc3", "ca_modules_functions", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_AmmoBoxes", "cawater2_smallboat_1", "CAWater", "cwr2_Soldiers_USA", "cwr2_UH60", "camisc_e", "cawheeled_pmc_armoredsuv" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_Civilians", "ca_modules_functions", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_USA", "camisc3", "cwr2_AmmoBoxes", "cawater2_smallboat_1", "CAWater", "cwr2_UH60", "camisc_e", "cawheeled_pmc_armoredsuv", "cwr2_eden" }; randomSeed=11991553; class Intel { briefingName="CO 12 CWR2 Chilling In the Dark"; briefingDescription="Hold off against a group of specops units tasks to eliminate all resistance and locals in Everon. It is pitched black and the only thing you can rely on for light are flares, your little campfire, and searchlights. "; resistanceWest=0; startWeather=1; startFog=0.54738998; forecastWeather=1; forecastFog=0.74721825; month=12; day=16; hour=1; }; class Groups { items=49; class Item0 { side="GUER"; class Vehicles { items=12; class Item0 { position[]={10787.313,11.152008,8575.4482}; azimut=-69.521301; special="NONE"; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="p1"; synchronizations[]={15,14,13}; }; class Item1 { position[]={10787.786,11.172868,8573.2002}; azimut=-440.06699; special="NONE"; id=1; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; rank="LIEUTENANT"; skill=1; text="p2"; synchronizations[]={15,14,13}; }; class Item2 { position[]={10788.105,11.172868,8574.3311}; azimut=-446.53601; special="NONE"; id=2; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="p3"; synchronizations[]={13,14,15}; }; class Item3 { position[]={10788.278,11.158932,8575.332}; azimut=-436.677; special="NONE"; id=3; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="p4"; synchronizations[]={13,14,15}; }; class Item4 { position[]={10788.48,11.121257,8576.2295}; azimut=-438.67499; special="NONE"; id=4; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="p5"; synchronizations[]={14,13,15}; }; class Item5 { position[]={10788.692,11.088773,8577.0029}; azimut=-455.51401; special="NONE"; id=5; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="p6"; synchronizations[]={15,14,13}; }; class Item6 { position[]={10789.18,11.170497,8575.0566}; azimut=-76.892601; special="NONE"; id=6; side="GUER"; vehicle="cwr2_Militia_FAL"; player="PLAY CDG"; skill=1; text="p7"; synchronizations[]={13,14,15}; }; class Item7 { position[]={10789.596,11.172868,8572.8438}; azimut=-438.978; special="NONE"; id=7; side="GUER"; vehicle="cwr2_Militia_AK"; player="PLAY CDG"; skill=1; text="p8"; synchronizations[]={15,14,13}; }; class Item8 { position[]={10789.709,11.172868,8573.8281}; azimut=-802.46503; special="NONE"; id=8; side="GUER"; vehicle="cwr2_Militia_AK"; player="PLAY CDG"; skill=1; text="p9"; synchronizations[]={15,14,13}; }; class Item9 { position[]={10789.976,11.172868,8574.9092}; azimut=-439.37799; special="NONE"; id=9; side="GUER"; vehicle="cwr2_Hunter"; player="PLAY CDG"; skill=1; text="p10"; synchronizations[]={15,14,13}; }; class Item10 { position[]={10790.167,11.13782,8575.835}; azimut=-453.62399; special="NONE"; id=10; side="GUER"; vehicle="cwr2_Hunter"; player="PLAY CDG"; skill=1; text="p11"; synchronizations[]={15,14,13}; }; class Item11 { position[]={10790.312,11.105463,8576.6055}; azimut=-445.67999; special="NONE"; id=11; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="p12"; synchronizations[]={15,14,13}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10790.707,7.6208148,8542.7344}; id=16; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10800.054,6.2379479,8535.4971}; id=13; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,7,5,11,4,10,3,9,2,8,1,6}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10789.702,5.2995887,8535.1855}; id=14; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,7,5,11,4,10,3,9,2,8,1,6}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10779.446,3.8952553,8534.9707}; id=15; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,7,5,11,4,10,3,9,2,8,1,6}; }; }; }; class Item5 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={10802.289,11.092787,8571.0566}; azimut=375.01056; special="NONE"; id=38; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.22620803; init="[this] call compile preprocessFileLineNumbers ""loadout\loadout.sqf"";"; }; class Item1 { position[]={10802.971,11.06895,8570.9902}; azimut=375.01099; special="NONE"; id=39; side="GUER"; vehicle="cwr2_Militia_FAL"; skill=0.22620803; init="[this] call compile preprocessFileLineNumbers ""loadout\loadout2.sqf"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10802.746,11.076797,8571.5186}; type="GUARD"; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={10806.022,11.061337,8570.375}; azimut=375.01056; special="NONE"; id=40; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.22620803; init="[this] call compile preprocessFileLineNumbers ""loadout\loadout.sqf"";"; }; class Item1 { position[]={10806.704,11.081177,8570.3086}; azimut=375.01099; special="NONE"; id=41; side="GUER"; vehicle="cwr2_Militia_G3"; skill=0.22620803; init="[this] call compile preprocessFileLineNumbers ""loadout\loadout2.sqf"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10806.479,11.110552,8570.8369}; type="GUARD"; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={10810.098,11.164234,8569.7578}; azimut=375.01056; special="NONE"; id=42; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.22620803; init="[this] call compile preprocessFileLineNumbers ""loadout\loadout.sqf"";"; }; class Item1 { position[]={10810.779,11.182097,8569.6641}; azimut=375.01099; special="NONE"; id=43; side="GUER"; vehicle="cwr2_Militia_FAL"; skill=0.22620803; init="[this] call compile preprocessFileLineNumbers ""loadout\loadout2.sqf"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10810.555,11.213449,8570.2197}; type="GUARD"; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={10813.568,11.336408,8569.3252}; azimut=375.01056; special="NONE"; id=44; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.22620803; init="[this] call compile preprocessFileLineNumbers ""loadout\loadout.sqf"";"; }; class Item1 { position[]={10814.25,11.405942,8569.2588}; azimut=375.01099; special="NONE"; id=45; side="GUER"; vehicle="cwr2_Militia_G3"; skill=0.22620803; init="[this] call compile preprocessFileLineNumbers ""loadout\loadout2.sqf"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10814.025,11.418974,8569.7871}; type="GUARD"; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={10809.98,11.543159,8577.7715}; azimut=284.70987; special="NONE"; id=50; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.22620803; init="[this] call compile preprocessFileLineNumbers ""loadout\loadout.sqf"";"; }; class Item1 { position[]={10810.043,11.578032,8578.4502}; azimut=284.7103; special="NONE"; id=51; side="GUER"; vehicle="cwr2_Militia_FAL"; skill=0.22620803; init="[this] call compile preprocessFileLineNumbers ""loadout\loadout2.sqf"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10809.517,11.525991,8578.2246}; type="GUARD"; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={10810.643,11.760683,8581.5117}; azimut=284.70987; special="NONE"; id=52; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.22620803; init="[this] call compile preprocessFileLineNumbers ""loadout\loadout.sqf"";"; }; class Item1 { position[]={10810.704,11.795563,8582.1924}; azimut=284.7103; special="NONE"; id=53; side="GUER"; vehicle="cwr2_Militia_G3"; skill=0.22620803; init="[this] call compile preprocessFileLineNumbers ""loadout\loadout2.sqf"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10810.179,11.743448,8581.9639}; type="GUARD"; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={10821.326,13.365129,8589.625}; special="NONE"; id=54; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.34427634; }; }; class Waypoints { items=4; class Item0 { position[]={10776.201,9.9603977,8597.3857}; combatMode="RED"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10771.674,10.052684,8566.3672}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10819.338,11.035269,8557.1328}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10821.677,13.411726,8589.6465}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0; position[]={10782.259,11.087337,8576.6143}; special="NONE"; id=56; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; rank="COLONEL"; skill=1; }; class Item1 { position[]={10781.787,11.084749,8576.6631}; azimut=-258.50964; special="NONE"; id=55; side="CIV"; vehicle="cwr2_civilian4"; skill=0.2; text="dancer"; description="dancer"; }; }; }; class Item13 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={10858.125,12.073963,8878.2129}; azimut=180; special="NONE"; id=61; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="SERGEANT"; skill=0.77084482; text="b1"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item1 { position[]={10856.219,11.242584,8879.126}; azimut=180; special="NONE"; id=65; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.31380701; text="b5"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item2 { position[]={10857.21,11.117832,8879.6426}; azimut=180; special="NONE"; id=64; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.3823629; text="b4"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item3 { position[]={10858.54,11.214096,8879.6084}; azimut=180; special="NONE"; id=63; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.46996129; text="b3"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item4 { position[]={10860.053,11.547575,8879.0742}; azimut=180; special="NONE"; id=62; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.54613471; text="b2"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; }; class Waypoints { items=4; class Item0 { position[]={10833.865,17.951546,8725.7666}; combatMode="YELLOW"; formation="WEDGE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10845.93,18.652481,8647.2041}; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10798.169,11.095981,8579.9443}; placement=35; type="SAD"; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10797.433,11.065065,8579.8027}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={10871.938,11.254721,8878.2139}; azimut=180; special="NONE"; id=66; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="SERGEANT"; skill=0.77084482; text="b6"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item1 { position[]={10870.031,10.696569,8879.127}; azimut=180; special="NONE"; id=70; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.31380701; text="b10"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item2 { position[]={10871.022,10.247035,8879.6436}; azimut=180; special="NONE"; id=69; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.3823629; text="b9"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item3 { position[]={10872.353,10.242448,8879.6094}; azimut=180; special="NONE"; id=68; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.46996129; text="b8"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item4 { position[]={10873.865,10.593112,8879.0752}; azimut=180; special="NONE"; id=67; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.54613471; text="b7"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; }; class Waypoints { items=4; class Item0 { position[]={10848.664,19.776234,8725.3721}; combatMode="YELLOW"; formation="WEDGE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10853.34,20.038916,8647.8945}; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10798.984,11.130196,8580.0371}; placement=35; type="SAD"; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10798.955,11.128978,8579.4492}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={10883.55,11.259237,8878.9697}; azimut=180; special="NONE"; id=71; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="SERGEANT"; skill=0.77084482; text="b11"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item1 { position[]={10881.644,10.465583,8879.8828}; azimut=180; special="NONE"; id=75; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.31380701; text="b15"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item2 { position[]={10882.635,10.164015,8880.3994}; azimut=180; special="NONE"; id=74; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.3823629; text="b14"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item3 { position[]={10883.965,10.28054,8880.3652}; azimut=180; special="NONE"; id=73; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.46996129; text="b13"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item4 { position[]={10885.478,10.770442,8879.8311}; azimut=180; special="NONE"; id=72; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.54613471; text="b12"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; }; class Waypoints { items=4; class Item0 { position[]={10860.965,21.687181,8725.4375}; combatMode="YELLOW"; formation="WEDGE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10858.942,21.111597,8648.2568}; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10798.285,11.10085,8579.4141}; placement=35; type="SAD"; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10797.987,11.088356,8578.9863}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={10895.712,10.431548,8879.1064}; azimut=180; special="NONE"; id=76; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="SERGEANT"; skill=0.77084482; text="b16"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item1 { position[]={10893.806,10.004768,8880.0195}; azimut=180; special="NONE"; id=80; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.31380701; text="b20"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item2 { position[]={10894.797,9.5748739,8880.5361}; azimut=180; special="NONE"; id=79; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.3823629; text="b19"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item3 { position[]={10896.127,9.6861391,8880.502}; azimut=180; special="NONE"; id=78; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.46996129; text="b18"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; class Item4 { position[]={10897.64,10.075031,8879.9678}; azimut=180; special="NONE"; id=77; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=0.54613471; text="b17"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";"; }; }; class Waypoints { items=4; class Item0 { position[]={10877.166,22.284662,8725.082}; combatMode="YELLOW"; formation="WEDGE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10867.363,22.257107,8649.083}; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10798.037,11.090438,8579.4521}; placement=35; type="SAD"; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10797.564,11.070576,8579.2168}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={10930.725,0.22300555,10950.049}; azimut=180; special="NONE"; id=82; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="SERGEANT"; skill=0.81746113; text="a1"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; this moveInDriver heli; this flyInHeight 40; "; }; class Item1 { position[]={10932.336,0.029216975,10956.994}; azimut=180; special="NONE"; id=85; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.35304996; text="a2"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; this moveIngunner heli; "; }; class Item2 { position[]={10928.51,0.14169729,10956.592}; azimut=180; special="NONE"; id=84; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.42156962; text="a3"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; this moveInturret [heli,[1]]; "; }; }; class Waypoints { items=5; class Item0 { position[]={10942.626,0.075103134,10947.1}; combatMode="BLUE"; speed="NORMAL"; combat="CARELESS"; expCond="!alive attack"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10881.814,23.343277,8700.583}; type="TR UNLOAD"; expActiv="heli land ""GET OUT""; a4 leaveVehicle heli; a5 leaveVehicle heli; a6 leaveVehicle heli; a7 leaveVehicle heli; a8 leaveVehicle heli; a9 leaveVehicle heli; a10 leaveVehicle heli; a11 leaveVehicle heli; a12 leaveVehicle heli; a13 leaveVehicle heli; a14 leaveVehicle heli; a15 leaveVehicle heli; a16 leaveVehicle heli;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10883.155,23.345747,8699.7656}; expActiv="a1 flyInHeight 0;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10884.795,23.391924,8699.4932}; expActiv="a1 flyinHeight 40;"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={120.54936,-0.034145951,12650.261}; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=13; class Item0 { position[]={10910.302,-0.0049117729,10953.099}; special="NONE"; id=86; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.61088133; text="a4"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_g3.sqf""; this moveincargo heli;"; }; class Item1 { position[]={10910.371,-0.017483853,10950.804}; special="NONE"; id=87; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.39873022; text="a5"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; this moveincargo heli;"; }; class Item2 { position[]={10911.984,-0.023231529,10951.044}; special="NONE"; id=88; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.3404671; text="a6"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; this moveincargo heli;"; }; class Item3 { position[]={10913.604,-0.013886385,10951.044}; special="NONE"; id=89; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.42044884; text="a7"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; this moveincargo heli;"; }; class Item4 { position[]={10915.162,0.0083388388,10951.044}; special="NONE"; id=90; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.4813872; text="a8"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_g3.sqf""; this moveincargo heli;"; }; class Item5 { position[]={10917.111,0.049558356,10951.009}; special="NONE"; id=91; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.35189298; text="a9"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; this moveincargo heli;"; }; class Item6 { position[]={10918.786,0.095780447,10951.112}; special="NONE"; id=92; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.45472711; text="a10"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; this moveincargo heli;"; }; class Item7 { position[]={10920.872,0.15303677,10951.181}; special="NONE"; id=93; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.32523292; text="a11"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; this moveincargo heli;"; }; class Item8 { position[]={10923.231,0.20557044,10951.181}; special="NONE"; id=94; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.48519641; text="a12"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_g3.sqf""; this moveincargo heli;"; }; class Item9 { position[]={10911.089,-0.022603497,10948.628}; special="NONE"; id=95; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.36712807; text="a13"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; this moveincargo heli;"; }; class Item10 { position[]={10912.854,-0.037376553,10948.843}; special="NONE"; id=96; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.39873022; text="a14"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; this moveincargo heli;"; }; class Item11 { position[]={10914.548,-0.032959282,10948.843}; special="NONE"; id=97; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.3404671; text="a15"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; this moveincargo heli;"; }; class Item12 { position[]={10916.218,-0.010862246,10948.938}; special="NONE"; id=98; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.49281394; text="a16"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_g3.sqf""; this moveincargo heli;"; }; }; class Waypoints { items=3; class Item0 { position[]={10877.072,23.087788,8697.7695}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10852.872,19.712858,8653.2607}; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10798.434,11.107098,8582.7676}; placement=35; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11314.797,68.208702,11181.432}; special="NONE"; id=107; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.49281394; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; this setPosASL [11312.8,11180.4,68.2101]; this setDir 187.181; if (this == leader group this) then {this setFormDir 187.181;};"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11312.032,68.208702,11181.321}; special="NONE"; id=108; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.50423986; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; this setPosASL [11312.2,11184.7,68.2101]; this setDir 359.715; if (this == leader group this) then {this setFormDir 359.715;};"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11304.514,68.628525,11164.498}; special="NONE"; id=109; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.62992477; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_g3.sqf"";this setPosASL [11303.8,11174.8,75.0774]; this setDir 187.668; if (this == leader group this) then {this setFormDir 187.668;};"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={11303.038,67.817146,11191.731}; special="NONE"; id=111; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=1; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; this moveindriver car1;"; }; class Item1 { position[]={11302.499,67.91993,11190.499}; special="NONE"; id=112; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.35570222; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; this moveInGunner car1;"; }; }; class Waypoints { items=2; class Item0 { position[]={11020.065,25.08819,11751.69}; combatMode="YELLOW"; speed="NORMAL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11305.156,67.987709,11189.687}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={11358.392,67.915985,11225.601}; special="NONE"; id=113; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.61088133; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_g3.sqf""; "; }; class Item1 { position[]={11357.103,67.92453,11224.934}; special="NONE"; id=114; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.39873022; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; "; }; class Item2 { position[]={11358.473,67.962738,11224.328}; special="NONE"; id=115; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.3404671; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; "; }; class Item3 { position[]={11359.733,67.991249,11225.059}; special="NONE"; id=116; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.61469054; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; "; }; }; class Waypoints { items=1; class Item0 { position[]={11358.801,67.672562,11229.037}; combatMode="RED"; formation="FILE"; speed="LIMITED"; combat="SAFE"; expActiv="nul=[group this, position this, 50] call BIS_fnc_taskPatrol;"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={11147.36,30.00531,11417.526}; special="NONE"; id=117; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.61088133; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_g3.sqf""; "; }; class Item1 { position[]={11146.071,29.991661,11416.859}; special="NONE"; id=118; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.39873022; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; "; }; class Item2 { position[]={11147.441,30.037708,11416.254}; special="NONE"; id=119; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.3404671; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; "; }; class Item3 { position[]={11148.702,30.049191,11416.984}; special="NONE"; id=120; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.61469054; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; "; }; }; class Waypoints { items=1; class Item0 { position[]={11147.442,29.97958,11418.677}; combatMode="RED"; formation="FILE"; speed="LIMITED"; combat="SAFE"; expActiv="nul=[group this, position this, 250] call BIS_fnc_taskPatrol;"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={11214.501,29.240782,11507.623}; special="NONE"; id=121; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.61088133; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; "; }; class Item1 { position[]={11213.212,29.234699,11506.956}; special="NONE"; id=122; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.59945548; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; "; }; class Item2 { position[]={11214.582,29.26219,11506.351}; special="NONE"; id=123; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.55375224; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; "; }; class Item3 { position[]={11215.843,29.266893,11507.081}; special="NONE"; id=124; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.61469054; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; "; }; }; class Waypoints { items=1; class Item0 { position[]={11214.583,29.223448,11508.773}; combatMode="RED"; formation="FILE"; speed="LIMITED"; combat="SAFE"; expActiv="nul=[group this, position this, 250] call BIS_fnc_taskPatrol;"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={11298.499,40.402569,11395.84}; special="NONE"; id=125; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.61088133; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_g3.sqf""; "; }; class Item1 { position[]={11297.21,40.379196,11395.173}; special="NONE"; id=126; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.39873022; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; "; }; class Item2 { position[]={11298.58,40.581535,11394.567}; special="NONE"; id=127; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.3404671; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; "; }; class Item3 { position[]={11299.841,40.593876,11395.298}; special="NONE"; id=128; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.61469054; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; "; }; }; class Waypoints { items=1; class Item0 { position[]={11298.581,40.254517,11396.99}; combatMode="RED"; formation="FILE"; speed="LIMITED"; combat="SAFE"; expActiv="nul=[group this, position this, 250] call BIS_fnc_taskPatrol;"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={11082.58,19.464203,11843.993}; special="NONE"; id=129; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.7975055; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; "; }; class Item1 { position[]={11081.291,19.665058,11843.326}; special="NONE"; id=130; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.6756289; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; "; }; class Item2 { position[]={11082.661,19.615828,11842.721}; special="NONE"; id=131; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.59183884; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; "; }; class Item3 { position[]={11083.922,19.430725,11843.451}; special="NONE"; id=132; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.69086307; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; "; }; }; class Waypoints { items=1; class Item0 { position[]={11082.662,19.315374,11845.144}; combatMode="RED"; formation="FILE"; speed="LIMITED"; combat="SAFE"; expActiv="nul=[group this, position this, 250] call BIS_fnc_taskPatrol;"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={11050.363,23.574837,11665.463}; special="NONE"; id=134; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=1; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; this moveindriver car2;"; }; class Item1 { position[]={11049.824,23.574837,11664.23}; special="NONE"; id=135; side="WEST"; vehicle="cwr2_BlackOp"; rank="CORPORAL"; skill=0.3404671; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf""; this moveInGunner car2;"; }; }; class Waypoints { items=1; class Item0 { position[]={11054.688,23.574837,11667.92}; type="GUARD"; combatMode="RED"; speed="NORMAL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11047.132,25.127979,11748.852}; special="NONE"; id=136; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.47757882; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_g3.sqf"";this setPosASL [11029.9,11750.5,25.2875]; this setDir 180.704; if (this == leader group this) then {this setFormDir 180.704;};"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11001.823,25.137171,11747.963}; special="NONE"; id=137; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.48900473; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_g3.sqf"";this setPosASL [11001.9,11751,31.976]; this setDir 181.351; if (this == leader group this) then {this setFormDir 181.351;};"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11027.125,28.008472,11754.205}; special="NONE"; id=138; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.53851718; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_g3.sqf"";this setPosASL [11047.8,11751,31.9538]; this setDir 180.084; if (this == leader group this) then {this setFormDir 180.084;};"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11099.963,26.059992,11738.593}; special="NONE"; id=139; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.62992477; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_g3.sqf"";this setPosASL [11114.4,11741.8,23.5763]; this setDir 177.459; if (this == leader group this) then {this setFormDir 177.459;}; this setUnitPos ""DOWN"";"; }; }; }; class Item33 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11104.904,27.125355,11738.451}; special="NONE"; id=140; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.62992477; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_mp5.sqf"";this setPosASL [11107.9,11736.2,23.5763]; this setDir 89.633; if (this == leader group this) then {this setFormDir 89.633;}; this setUnitPos ""Down"";"; }; }; }; class Item34 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11033.825,24.576677,11711.723}; azimut=90; special="NONE"; id=141; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.24525116; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf"";"; }; }; class Waypoints { items=2; class Item0 { position[]={11119.61,23.574837,11710.962}; combatMode="YELLOW"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11034.615,24.584295,11711.601}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11032.394,23.574837,11681.611}; azimut=90; special="NONE"; id=142; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.24525116; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf"";"; }; }; class Waypoints { items=2; class Item0 { position[]={11118.179,23.574837,11680.851}; combatMode="YELLOW"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11033.184,23.574837,11681.489}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11122.801,23.574837,11687.027}; special="NONE"; id=143; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.24525116; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf"";"; }; }; class Waypoints { items=2; class Item0 { position[]={11122.794,23.574837,11724.185}; combatMode="YELLOW"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11123.592,23.574837,11687.543}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11061.203,23.664312,11702.482}; special="NONE"; id=144; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.40140539; text="d1"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf"";this setPosASL [11084.7,11686.9,23.6894]; this setDir 274.884; if (this == leader group this) then {this setFormDir 274.884;};"; }; }; }; class Item38 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11064.379,23.574837,11702.637}; special="NONE"; id=145; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.35189298; text="d2"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; this setPosASL [11084.4,11689.2,23.6894]; this setDir 271.778; if (this == leader group this) then {this setFormDir 271.778;};"; }; }; }; class Item39 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11067.323,23.574837,11702.482}; special="NONE"; id=146; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.35189298; text="d3"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf"";this setPosASL [11084.4,11692.1,23.6894]; this setDir 259.9; if (this == leader group this) then {this setFormDir 259.9;};"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11070.5,23.574837,11702.481}; special="NONE"; id=147; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.35189298; text="d4"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; this setPosASL [11084.3,11694.5,23.6894]; this setDir 262.937; if (this == leader group this) then {this setFormDir 262.937;};"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11073.599,23.574837,11702.482}; special="NONE"; id=148; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.35189298; text="d5"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf""; this setPosASL [11070.7,11687.4,23.6894]; this setDir 267.496; if (this == leader group this) then {this setFormDir 267.496;};"; }; }; }; class Item42 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11076.775,23.574837,11702.249}; special="NONE"; id=149; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.35189298; text="d6"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf"";this setPosASL [11070.7,11689.9,23.6894]; this setDir 271.459; if (this == leader group this) then {this setFormDir 271.459;};"; }; }; }; class Item43 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11079.72,23.574837,11702.482}; special="NONE"; id=150; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.35189298; text="d7"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf"";this setPosASL [11070.7,11692.5,23.6894]; this setDir 267.301; if (this == leader group this) then {this setFormDir 267.301;};"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11082.741,23.574837,11702.327}; special="NONE"; id=151; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.35189298; text="d8"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf"";this setPosASL [11070.7,11695,23.6894]; this setDir 264.869; if (this == leader group this) then {this setFormDir 264.869;};"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11086.384,23.574837,11702.249}; special="NONE"; id=152; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.35189298; text="d9"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf"";this setPosASL [11058.3,11687.2,23.6894]; this setDir 266.362; if (this == leader group this) then {this setFormDir 266.362;};"; }; }; }; class Item46 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11089.404,23.574837,11702.56}; special="NONE"; id=153; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.35189298; text="d10"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf"";this setPosASL [11058.4,11689.5,23.6894]; this setDir 269.055; if (this == leader group this) then {this setFormDir 269.055;};"; }; }; }; class Item47 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11091.884,23.574837,11702.326}; special="NONE"; id=154; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.35189298; text="d11"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf"";this setPosASL [11058.3,11692.3,23.6894]; this setDir 271.112; if (this == leader group this) then {this setFormDir 271.112;};"; }; }; }; class Item48 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11094.904,23.574837,11702.093}; special="NONE"; id=155; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="CORPORAL"; skill=0.35189298; text="d12"; init="[this] call compile preprocessFileLineNumbers ""loadout\bo_xm.sqf"";this setPosASL [11058.4,11694.7,23.6894]; this setDir 262.015; if (this == leader group this) then {this setFormDir 262.015;};"; }; }; }; }; class Vehicles { items=42; class Item0 { position[]={10782.894,11.100999,8576.3564}; special="NONE"; id=12; side="EMPTY"; vehicle="Land_Campfire_burning"; skill=1; text="fireplace"; }; class Item1 { position[]={10784.216,14.043304,8570.7275}; azimut=95; special="NONE"; id=17; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; leader=1; skill=1; init="this setPosASL [10783.9,8570.38,11.3939]; this setDir 95.3708; null = this execVM ""scripts\ammo.sqf"";"; }; class Item2 { position[]={10785.487,10.90205,8580.9229}; azimut=100.32455; special="NONE"; id=18; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item3 { position[]={10780.847,10.807795,8581.9531}; azimut=-78.378593; special="NONE"; id=19; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item4 { position[]={10786.36,10.757868,8584.585}; azimut=100.32455; special="NONE"; id=20; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item5 { position[]={10781.72,10.663612,8585.6152}; azimut=-78.378593; special="NONE"; id=21; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item6 { position[]={10787.217,10.621754,8588.4775}; azimut=100.32455; special="NONE"; id=22; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item7 { position[]={10782.576,10.479465,8589.5078}; azimut=-78.378593; special="NONE"; id=23; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item8 { position[]={10787.979,10.621696,8592.1377}; azimut=100.32455; special="NONE"; id=24; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item9 { position[]={10783.338,10.34994,8593.168}; azimut=-78.378593; special="NONE"; id=25; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item10 { position[]={10749.402,0.34337848,8545.4502}; azimut=242; special="NONE"; id=26; side="EMPTY"; vehicle="Smallboat_1"; lock="LOCKED"; skill=1; init="this setPosASL [10750.8,8544.59,-0.128489]; this setDir 242.505; "; }; class Item11 { position[]={10751.385,2.2180793,8542.8721}; azimut=237; special="NONE"; id=27; side="EMPTY"; vehicle="Smallboat_1"; lock="LOCKED"; skill=1; init="this setPosASL [10754.7,8542.08,0.233016]; this setDir 237.559; "; }; class Item12 { position[]={10748.458,2.2180793,8541.001}; azimut=236; special="NONE"; id=28; side="EMPTY"; vehicle="Smallboat_1"; lock="LOCKED"; skill=1; init="this setPosASL [10745.6,8536.58,0.870522]; this setDir 236.86; "; }; class Item13 { position[]={10746.272,1.0146905,8543.8643}; azimut=247; special="NONE"; id=29; side="EMPTY"; vehicle="Smallboat_1"; lock="LOCKED"; skill=1; init="this setPosASL [10743.5,8541,0.533193]; this setDir 246.679; "; }; class Item14 { position[]={10802.419,11.088249,8568.9932}; azimut=187.61345; special="NONE"; id=30; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item15 { position[]={10803.231,11.195375,8573.6787}; azimut=8.9103069; special="NONE"; id=31; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item16 { position[]={10806.123,10.958652,8568.2969}; azimut=187.61345; special="NONE"; id=32; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item17 { position[]={10806.93,11.279452,8572.9873}; azimut=8.9103069; special="NONE"; id=33; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item18 { position[]={10810.05,11.010809,8567.6211}; azimut=187.61345; special="NONE"; id=34; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item19 { position[]={10810.86,11.372689,8572.3076}; azimut=8.9103069; special="NONE"; id=35; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item20 { position[]={10813.748,11.193721,8567.0391}; azimut=187.61345; special="NONE"; id=36; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item21 { position[]={10814.556,11.613667,8571.7158}; azimut=8.9103069; special="NONE"; id=37; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item22 { position[]={10812.043,11.714279,8577.9102}; azimut=97.31279; special="NONE"; id=46; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item23 { position[]={10807.353,11.437532,8578.6963}; azimut=-81.39032; special="NONE"; id=47; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item24 { position[]={10812.719,11.946015,8581.6182}; azimut=97.31279; special="NONE"; id=48; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item25 { position[]={10808.021,11.590328,8582.4043}; azimut=-81.39032; special="NONE"; id=49; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=1; }; class Item26 { position[]={10870.177,1.01452,8894.5205}; azimut=180; id=57; side="EMPTY"; vehicle="Zodiac"; leader=1; skill=0.60000002; }; class Item27 { position[]={10883.772,0.72477376,8895.1611}; azimut=180; id=58; side="EMPTY"; vehicle="Zodiac"; leader=1; skill=0.60000002; }; class Item28 { position[]={10896.725,0.76967639,8897.6533}; azimut=180; id=59; side="EMPTY"; vehicle="Zodiac"; leader=1; skill=0.60000002; }; class Item29 { position[]={10858.537,0.94500256,8895.8232}; azimut=180; id=60; side="EMPTY"; vehicle="Zodiac"; leader=1; skill=0.60000002; }; class Item30 { position[]={10882.105,23.362343,8700.7412}; azimut=180; special="NONE"; id=81; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; text="LZ2"; }; class Item31 { position[]={10942.463,0.02500736,10952.232}; azimut=180; special="FLY"; id=83; side="EMPTY"; vehicle="cwr2_UH60MG"; leader=1; skill=1; text="heli"; }; class Item32 { position[]={10904.064,0.15270329,9086.0918}; special="NONE"; id=99; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.49281394; text="attack"; }; class Item33 { position[]={10904.547,0.27998555,9071.9951}; special="NONE"; id=100; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.49281394; text="win1"; }; class Item34 { position[]={10920.266,0.10101389,9072.665}; special="NONE"; id=101; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.49281394; text="win2"; }; class Item35 { position[]={11311.592,68.162842,11161.905}; special="NONE"; id=102; side="EMPTY"; vehicle="Land_Antenna"; skill=0.49281394; text="rad1"; }; class Item36 { position[]={11306.963,68.125816,11161.483}; special="NONE"; id=103; side="EMPTY"; vehicle="PowGen_Big_EP1"; skill=0.49281394; text="gen1"; }; class Item37 { position[]={11116.645,23.574837,11738.128}; special="NONE"; id=104; side="EMPTY"; vehicle="Land_Antenna"; skill=0.49281394; text="rad2"; }; class Item38 { position[]={11112.517,26.676182,11737.732}; special="NONE"; id=105; side="EMPTY"; vehicle="PowGen_Big_EP1"; skill=0.49281394; text="gen2"; }; class Item39 { position[]={10877.606,-0.17908719,8902.6094}; special="NONE"; id=106; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.49281394; text="boats"; }; class Item40 { position[]={11305.162,67.939018,11190.271}; azimut=6.46; special="NONE"; id=110; side="EMPTY"; vehicle="ArmoredSUV_PMC"; leader=1; skill=0.62992477; text="car1"; }; class Item41 { position[]={11054.6,23.574837,11665.664}; special="NONE"; id=133; side="EMPTY"; vehicle="ArmoredSUV_PMC"; leader=1; skill=0.62992477; text="car2"; }; }; class Markers { items=3; class Item0 { position[]={10781.228,14.635201,8571.0332}; name="chill"; text="chill"; type="cwr2_Marker_Smiley1"; colorName="ColorYellow"; }; class Item1 { position[]={11307.924,70.924301,11161.436}; name="obj4"; text="obj4"; type="Empty"; }; class Item2 { position[]={11115.046,23.574837,11739.184}; name="obj5"; text="obj5"; type="Empty"; }; }; class Sensors { items=10; class Item0 { position[]={10766.359,8.9946194,8571.0664}; a=0; b=0; interruptable=1; type="END3"; age="UNKNOWN"; expCond="!alive p1 && !alive p2 && !alive p3 && !alive p4 && !alive p5 && !alive p6 && !alive p7 && !alive p8 && !alive p9 && !alive p10 && !alive p11 && !alive p12"; expActiv="forceEnd;"; class Effects { }; }; class Item1 { position[]={10785.228,11.116238,8576.0693}; a=0; b=0; interruptable=1; age="UNKNOWN"; expCond="true"; expActiv="dancer playmove ""ActsPercMstpSnonWnonDnon_DancingDuoIvan""; dancer disableAI ""Anim"";"; class Effects { }; }; class Item2 { position[]={10785.274,11.151363,8575.4063}; a=0; b=0; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="true"; class Effects { track="7thDarken"; }; }; class Item3 { position[]={10883.786,0.016033739,8941.1924}; a=5000; b=5000; activationBy="WEST"; activationType="GUER D"; interruptable=1; age="UNKNOWN"; expActiv="[""task1"", ""Canceled""] call FHQ_TT_setTaskState ; [ resistance, [""task2"", ""Colonel shepard is sending in black op units to kill us all. Unfortunately we don't have nightvision goggles but they do. We don't know where those sneaky buzzards are coming from with their silenced MP5s. Man the searchlights, use the flares, do whatever it takes to spot them and take them out. Our vacation is ruined. No beers, no wines, no festivals, no parties tonight :( "", ""Defend Yourselves"", ""defend"" ] ] call FHQ_TT_addTasks;"; class Effects { track="$STOP$"; titleType="TEXT"; titleEffect="PLAIN DOWN"; title="OH SHIT!! BLACK OPS!! THAT BASTARD COLONEL SHEPARD IS SENDING IN MEN TO MURDER US ALL!! EMBRACE YOURSELVES!!"; }; }; class Item4 { position[]={10760.718,6.9457006,8571.167}; a=0; b=0; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END2"; age="UNKNOWN"; expCond="!alive win1 && !alive win2 && !alive gen1 && !alive gen2 && !alive rad1 && !alive rad2"; expActiv="forceEnd;"; class Effects { }; }; class Item5 { position[]={10926.306,12.195773,8860.7549}; a=0; b=0; activationBy="WEST"; activationType="GUER D"; interruptable=1; age="UNKNOWN"; expCond="!alive b1 && !alive b2 && !alive b3 && !alive b4 && !alive b5 && !alive b6 && !alive b7 && !alive b8 && !alive b9 && !alive b10 && !alive b11 && !alive b12 && !alive b13 && !alive b14 && !alive b15 && !alive b16 && !alive b17 && !alive b18 && !alive b19 && !alive b20"; expActiv="[""task2"", ""Succeeded""] call FHQ_TT_setTaskState ; deleteVehicle attack; deleteVehicle win1; [ resistance, [""task3"", ""Colonel shepard is sending in black op units with loud weapons this time after his black ops failed to kill us silently. QUICKLY!! GRAB NVGOGGLES SO WE CAN SEE THOSE FUCKERS!!"", ""Defend Yourselves Again"", ""defend"" ] ] call FHQ_TT_addTasks;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="OH SHIT!! CHOPPER IN BOUND!!"; }; }; class Item6 { position[]={10926.72,11.43316,8849.3604}; a=0; b=0; activationBy="WEST"; activationType="GUER D"; interruptable=1; age="UNKNOWN"; expCond="!alive a4 && !alive a5 && !alive a6 && !alive a7 && !alive a8 && !alive a9 && !alive a10 && !alive a11 && !alive a12 && !alive a13 && !alive a14 && !alive a15 && !alive a16"; expActiv="[""task3"", ""Succeeded""] call FHQ_TT_setTaskState ; deleteVehicle attack; deleteVehicle win2; marker = createMarker [""Marker"", getPos boats]; ""Marker"" setMarkerType ""mil_flag""; ""Marker"" setMarkerColor ""ColorGreen""; ""Marker"" setMarkerText ""boats""; [ resistance, [""task4"", ""That's it. Shepard had ruined our vacation when this storm was already bad enough. Take his blackops' boats in the north. Head to the northern island and destroy his communication posts. Looks like our satchel charges are going to come in handy after all. With Shepard's communications ruined, it'll be hard for him to coordinate another attack and then we can hope that some resistance, soviet forces, or real American forces punish him for what he've done or... we may have to get involve in the war after all... we just want to enjoy our drinks in peace... :( "", ""Destroy Communications"", ""destroy"", getMarkerPos ""obj4"" ], [""task5"", ""That's it. Shepard had ruined our vacation when this storm was already bad enough. Take his blackops' boats in the north. Head to the northern island and destroy his communication posts. Looks like our satchel charges are going to come in handy after all. With Shepard's communications ruined, it'll be hard for him to coordinate another attack and then we can hope that some resistance, soviet forces, or real American forces punish him for what he've done or... we may have to get involve in the war after all... we just want to enjoy our drinks in peace... :( "", ""Destroy Communications"", ""destroy"", getMarkerPos ""obj5"" ] ] call FHQ_TT_addTasks;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="GOOD!! THAT'S THE LAST OF THEM!! NOW GO GET THE BLACK OPS BOATS AND SAIL TO SHEPARD'S FORWARD BASE!! Let's sabotage their radio comms for ruining our vacation. If this horrid weather wasn't bad enough!!"; }; }; class Item7 { position[]={11315.084,68.170113,11163.775}; a=0; b=0; activationBy="WEST"; activationType="GUER D"; interruptable=1; age="UNKNOWN"; expCond="!alive rad1 && !alive gen1"; expActiv="[""task4"", ""Succeeded""] call FHQ_TT_setTaskState ; "; class Effects { titleEffect="PLAIN DOWN"; }; }; class Item8 { position[]={11121.302,26.558577,11738.509}; a=0; b=0; activationBy="WEST"; activationType="GUER D"; interruptable=1; age="UNKNOWN"; expCond="!alive rad2 && !alive gen2"; expActiv="[""task5"", ""Succeeded""] call FHQ_TT_setTaskState ; "; class Effects { titleEffect="PLAIN DOWN"; }; }; class Item9 { position[]={11077.231,23.657125,11715.659}; a=125; b=125; activationBy="GUER"; activationType="WEST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="{nul=[group _x, position _x, 50] call BIS_fnc_taskPatrol} forEach [d1,d2,d3,d4,d5,d6,d7,d8,d9,d10,d11,d12];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=16127609; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=3715926; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=4482953; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; ExifMM* (12҇i  ' 'Adobe Photoshop CS5.1 Windows2013:09:08 22:40:020221nv(~jHH Adobe_CMAdobed            P" ? 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